Hi there.
First of all excellent work on the Telltale TTARCH tool, it's working great.
Onto the topic, the model files *.d3dmesh (Direct3d, possible .mesh?) found in 'The Siege of Spinner Cay'-->"/Pack/*_data.ttarch" seems to be in some kind of encrypted binary format.
Every file when viewed in hex starts with the same (header?) information
Code:
??????d....}??L??6??????gDG.???..d-.??u??f.????[{??????c??.De|??????c4.O.????r???????W.W???*?????M?????b=v??bg??%.????...??D????{Ll??mA.??y??<(???????J.??????????.S].`...???y.????#2.??$???
The only readable ASCII information is the filename ending in *.d3dmesh, and one or more *.d3dtx files (.dds) that I assume is textures found in /Pack/*_tx.ttarch.
Would it be possible to make a tool that converts *.d3dmesh to a more importable 3d format?
There is a john_doe over at the
LucasArts-forum that managed to build a workable but limited viewer in 2006, but it was hardcoded and not public available.
Would be great if you could have a look at it.
Again thanks for many great tools.
ne0n