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It is currently 19 Jul 2012 14:43
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lonesniper
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Post subject: wolf et wallhack Posted: 30 Dec 2008 22:36 |
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Joined: 30 Dec 2008 22:31 Posts: 1
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okay ive been learning c++ im currently using devc++ and im coming accross this error. im a complete noob if this is easy answer but. i get this error
Compiler: Default compiler Building Makefile: "C:\Dev-Cpp\notsure\Makefile.win" Executing make... make.exe -f "C:\Dev-Cpp\notsure\Makefile.win" all dllwrap.exe --output-def libfsdfsd.def --implib libfsdfsd.a dllmain.o -L"C:/Dev-Cpp/lib" --no-export-all-symbols --add-stdcall-alias -o fsdfsd.dll
dllmain.o(.text+0xf3):dllmain.c: undefined reference to `DetourFunction' dllmain.o(.text+0x110):dllmain.c: undefined reference to `DetourFunction' dllmain.o(.text+0x12d):dllmain.c: undefined reference to `DetourFunction' dllmain.o(.text+0x159):dllmain.c: undefined reference to `DetourFunction' collect2: ld returned 1 exit status
dllwrap.exe: no export definition file provided. Creating one, but that may not be what you want dllwrap.exe: gcc exited with status 1
make.exe: *** [fsdfsd.dll] Error 1
Execution terminated
and this is the thing im trying to put into dll. i have made 1 thing sinners trigger bot and i compiled and works. but i cant get this to work.... #include <string.h> #include <windows.h> #include <detours.h>
static int wallhack = 0; static int isPlayer = 0;
HMODULE (WINAPI *oLoadLibrary)(LPCSTR); void (*oCG_DrawActiveFrame)(int, int, int); void (*otrap_R_AddRefEntityToScene)(int *); void (*oCG_Player)(int *);
void (hCG_Player)(int *data) { isPlayer = 1; oCG_Player(data); isPlayer = 0; }
void htrap_R_AddRefEntityToScene(int *data) { if (wallhack&&isPlayer) data[1] |= 8; otrap_R_AddRefEntityToScene(data); }
void hCG_DrawActiveFrame(int serverTime, int stereoView, int demoPlayback) { if (GetAsyncKeyState(VK_RBUTTON)&1) wallhack = !wallhack; oCG_DrawActiveFrame(serverTime, stereoView, demoPlayback); }
HMODULE __stdcall hLoadLibraryA(LPCSTR lpLibFileName) { HMODULE oModule = oLoadLibrary(lpLibFileName);
if (strstr(lpLibFileName, "\\etpro\\cgame_mp_x86.dll")) { oCG_DrawActiveFrame = (void (__cdecl *)(int,int,int)) DetourFunction((PBYTE)oModule+0x9CFC0, (PBYTE)hCG_DrawActiveFrame); otrap_R_AddRefEntityToScene = (void (__cdecl *)(int *)) DetourFunction((PBYTE)oModule+0x96DC0, (PBYTE)htrap_R_AddRefEntityToScene); oCG_Player = (void (__cdecl *)(int *)) DetourFunction((PBYTE)oModule+0x7EA20, (PBYTE)hCG_Player); }
return oModule; }
BOOL WINAPI DllMain(HINSTANCE module_handle, DWORD event, LPVOID reserved) { if (event == DLL_PROCESS_ATTACH) oLoadLibrary = (HMODULE (__stdcall *)(LPCSTR)) DetourFunction((PBYTE)LoadLibraryA, (PBYTE)hLoadLibraryA);
return TRUE; }
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aluigi
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Post subject: Re: wolf et wallhack Posted: 30 Dec 2008 23:51 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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don't know, anyway try to add detours.lib to your compiling command
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