Hello,
I couldn't find the paper now, but i'm sure you once wrote a paper about UDP amplification through online game master servers.
Now the problem i have is that somebody seems to be trying to steal my bandwidth by sending a constant stream
of around 3 MB per second to my game servers, using a spoof IP. I suppose he's sending getstatus requests, haven't checked though.
So he's using my game servers (and probably a lot more) to run a DoS attack on some other site. It's been the third time now. I usually just block inbound traffic "from" the target site to stop the attack and to save bandwidth.
This is an excerpt of what iftop shows:
Code:
<my server ip>:29000 => root1.gmod.biz:51794 0b 0b 0b
<= 178Kb 177Kb 177Kb
<my server ip>:31100 => root1.gmod.biz:51794 0b 0b 0b
<= 177Kb 177Kb 177Kb
<my server ip>:23000 => root1.gmod.biz:51794 0b 0b 0b
<= 178Kb 177Kb 177Kb
<my server ip>:25000 => root1.gmod.biz:51794 0b 0b 0b
<= 177Kb 177Kb 177Kb
<my server ip>:32000 => root1.gmod.biz:51794 0b 0b 0b
<= 177Kb 177Kb 177Kb
<my server ip>:31000 => root1.gmod.biz:51794 0b 0b 0b
<= 178Kb 177Kb 177Kb
I'd like to know if there is some sort of automation i could apply to automatically detect and stop those kind of attacks. Thanks in advance.