Luigi Auriemma

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 Post subject: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 04 Sep 2008 06:56 

Joined: 04 Sep 2008 06:47
Posts: 2
Hello Aluigi,

Do you have a list of STALKER packets ? I've seen two of your "tools" for that game. However I need more packets to be described.

So if it possible, share any kind of extra info.

Thank you.


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 04 Sep 2008 13:42 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
no, the research I performed was only on those packets I used in stalkerfp and stalker39x
anyway the packets of this game are really chaotic


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 04 Sep 2008 13:49 

Joined: 04 Sep 2008 06:47
Posts: 2
Well.. thanks for your answer anyway.


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 05 Sep 2008 22:05 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
is it really so hard to capture the packets yourself ?
or am i missing something here and you not talking about the same packets ?


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 05 Sep 2008 22:53 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it's not hard to capture them, it's hard/boring to understand all the fields which contain them.
if you take a look to my stalker39x PoC you can understand what I mean (check from line 181 to 195)


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 12 Jun 2011 09:52 

Joined: 12 Jun 2011 09:41
Posts: 2
Hello aluigi .

Could you write how to use your program stalkerfp.

I write. cmd so: stalkerfp.exe-i 93.80.208.168 [5454]

On the console I replied:


Code:
H: \ stalker39x \ stalkerfp> stalkerfp.exe

S.T.A.L.K.E.R. Fake Players DoS 0.1a
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org


Usage: stalkerfp.exe [options] <host[:port(5445)]>

Options:
-i invisible fake players, server seems empty but it's full


H: \ stalker39x \ stalkerfp> stalkerfp.exe-i 93.80.208.168 [5454]

S.T.A.L.K.E.R. Fake Players DoS 0.1a
by Luigi Auriemma
e-mail: aluigi@autistici.org
web: aluigi.org


Error: Unable to resolv hostname (93.80.208.168 [5454])

H: \ stalker39x \ stalkerfp> pause

.

ip and port work. What am I doing wrong?

================================

I'm sorry, already figured out. Thought that between the host and port should be placed in the gap as 39x, but it turns to a colon.


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 12 Jun 2011 14:14 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
attention to the space before "-i" and IP:port:
Code:
stalkerfp.exe -i 93.80.208.168:5454


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 28 Jun 2011 21:24 

Joined: 12 Jun 2011 09:41
Posts: 2
aluigi ,
If the server is started with this program XRservermanager, then the server is not possible to bring down with your program stalker39x.exe, or fill out the players invisible stalkerfp.exe. My question is can we in any way to overcome the defense of this program .

I want to describe some of the fall of the server.

Another server collapses from eating first aid kit during the death of the actor. with the log.


Code:
k-pq17 killed [heavy]-kazah ???? ????86
sv reject. id_parent [51200][mp_actor:[heavy]-kazah] id_entity [51201][mp_players_rukzak:] [769462]

FATAL ERROR

[error]Expression    : assertion failed
[error]Function      : CInventory::Eat
[error]File          : E:\stalker\sources\trunk\xr_3da\xrGame\Inventory.cpp
[error]Line          : 892
[error]Description   : pIItem->m_pCurrentInventory==this


stack trace:

0023:0073CC61 xrCore.dll, xrDebug::backend()
0023:00754EB4 xrCore.dll, IReaderBase<CStreamReader>::`vftable'()
0023:036F8228 xrGame.dll, xrFactory_Destroy()


Here is an example of a couple of logs, I think you know about this error.

Code:
sv reject. id_parent [30728][mp_actor:trium] id_entity [30978][mp_medkit:] [201646]
sv destroy object [30978][mp_medkit:] [201646]
sv reject. id_parent [30728][mp_actor:trium] id_entity [30978][NOTFOUND] [201646]

FATAL ERROR

[error]Expression : assertion failed
[error]Function : xrServer::Process_event_reject
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_reject.cpp
[error]Line : 12
[error]Description : e_parent && e_entity
stack trace:



and one more error

Code:
Expression : assertion failed
Function : xrServer::Process_event_ownership
File : E:\stalker\sources\trunk\xr_3da\xrGame\xrServer_process_event_ownership.cpp
Line : 23
Description : e_parent


All of the above applies to server errors .

There is one amusing error, using it can cause a crash all the players from the server. Enough to write in the chat or change the nickname to the "wrong" color. Stalker understands only the colors yellow, white, blue, green and red, of any color, all players ejected from the server, the server is running.
example of the correct color in Stalker:

%c[red] my name
%c[white] my name
%c[green] my name

An example of an incorrect nickname

%c[black]
%c[trtyuiu]my name
%c[12345]my name


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 Post subject: Re: S.T.A.L.K.E.R. the shadow of Chernobyl traffic packets
PostPosted: 29 Jun 2011 08:47 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
that fake players tool is provided as is to proove the bug in the default game.
so I can't help


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