Luigi Auriemma

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 Post subject: q3fill
PostPosted: 27 Oct 2007 01:03 
i have mulitrcon and the code for it and it works fine for sof2 but poeple say q3fill is better so whats the code for that?


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 Post subject:
PostPosted: 27 Oct 2007 01:41 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
eh? multircon and q3fill are totally different, multircon geuses rcon and can block the pass from being used, but q3fill connects "bots" to the server so it fills up... so dont know wht u mean by whats the code for it


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 Post subject:
PostPosted: 27 Oct 2007 12:54 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Exactly, they are two completely different tools.

I think you probably refer to the rcon blocking attack exploitable through multircon, right?

q3fill instead fills a server with unexistent players, so that no real players can join it.
The version I have released yesterday is able to fill also the servers on which you (your IP) is banned due to a bug in the quake 3 engine.


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 Post subject:
PostPosted: 30 Oct 2007 06:53 
Well multircon i find doesnt work so good in guessing the rcon. Like i kept it up for 24 hours and it didnt guess. How long does it take usually?


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 Post subject:
PostPosted: 30 Oct 2007 14:59 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the rcon guessing function in multircon is something I added only for fun and not for a real usage due to the limitations of the engine (anti-brute forcing) which are also the reason why is possible to block the rcon service of the servers though flooding.

Guessing rcon passwords through brute forcing or wordlists is only a myth, the main target of that tool is administering remote servers of different engines and secondary blocking the rcon services.


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 Post subject:
PostPosted: 01 Nov 2007 00:02 
So with multircon you can access the server and use it?


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 Post subject:
PostPosted: 01 Nov 2007 12:25 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Sure if you know the password


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 Post subject:
PostPosted: 04 Dec 2007 03:04 

Joined: 04 Dec 2007 03:03
Posts: 1
aluigi wrote:
Exactly, they are two completely different tools.

I think you probably refer to the rcon blocking attack exploitable through multircon, right?

q3fill instead fills a server with unexistent players, so that no real players can join it.
The version I have released yesterday is able to fill also the servers on which you (your IP) is banned due to a bug in the quake 3 engine.



Does this work in call of duty 4?


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 Post subject:
PostPosted: 04 Dec 2007 23:13 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I don't know what network protocol uses cod4.
I have read something online (usual interviews) and the developers say to have built a new engine... now the doubt is if they have built it from scratch (zero zero zero) or starting from the old cod1 and cod2 code and if they have remained the network protocol almost intact.
I'm interested to this thing too.


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 Post subject: Re: q3fill
PostPosted: 03 Oct 2008 17:01 

Joined: 06 Apr 2008 19:33
Posts: 18
sorry for bumping this, just for your information, the "new" engine still has the same old "core"
only the graphical part has been renewed. the core is still good old Q3 engine


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 Post subject: Re: q3fill
PostPosted: 03 Oct 2008 22:34 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
yes I know, q3fill has support for CoD4 from various months


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