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 Post subject: Q3Fill dead
PostPosted: 17 Jan 2009 15:20 

Joined: 02 May 2008 15:37
Posts: 38
Hiya all..

I just saw it when I was seraching in Google - Q3FillEliminator
LoL aluigi look at it... I leave the commend to you peeps xD


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 Post subject: Re: Q3Fill dead
PostPosted: 17 Jan 2009 16:01 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
from the technical description:
"checks for flooding of the 'connectResponse' packet sent by the server, it will then make the Q3Fill program abort sending fake clients" which means that the -T 1 or -T 2 options in q3fill bypass the protection.

the fake players bug can be limited only with a players_per_IP limitation or a per_user_authentication (which is naturally a solution which must be adopted by the real developers during the desigining of the game), any other idea could be bypassed because there is no way to distinguish between a real and a fake player (I remember that q3fill is only a PoC)


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 Post subject: Re: Q3Fill dead
PostPosted: 17 Jan 2009 16:43 

Joined: 02 May 2008 15:37
Posts: 38
lol that mean q3eliminator is FAIL !


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 Post subject: Re: Q3Fill dead
PostPosted: 17 Jan 2009 16:49 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I have not said that because I have not tested it (and have no interest in it or in these games in general) but reading the description provided by the author it "seems" to not accomplish is job correctly


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 Post subject: Re: Q3Fill dead
PostPosted: 18 Jan 2009 13:15 

Joined: 02 May 2008 15:37
Posts: 38
Hmmm I wonder is there any way to download from client o,O ? Maybe when the sv_allowdownload 1 or someting else. Is it posoble ?


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 Post subject: Re: Q3Fill dead
PostPosted: 18 Jan 2009 15:06 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
not with q3fill because it's only an emulation of the handshack part of the connection, the in-game protocol is not implemented and in any case some games use different implementations (for example ET, EF and Q3 are not compatible)


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 Post subject: Re: Q3Fill dead
PostPosted: 18 Jan 2009 16:09 

Joined: 02 May 2008 15:37
Posts: 38
Ahh sorry I didnt mean with q3fill. I wanna say with any other of your tools or someting else.


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 Post subject: Re: Q3Fill dead
PostPosted: 18 Jan 2009 16:27 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
no, none of my tools has support for the in-game protocol of one of the games based on the quake 3 engine.


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 Post subject: Re: Q3Fill dead
PostPosted: 18 Jan 2009 17:03 

Joined: 02 May 2008 15:37
Posts: 38
eeeh ok


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