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Luigi Auriemmaaluigi.org (ARCHIVE-ONLY FORUM!) |
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It is currently 19 Jul 2012 13:34
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[ 19 posts ] |
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Okashu
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Post subject: Ttarchext - help Posted: 18 May 2010 13:29 |
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Joined: 18 May 2010 13:19 Posts: 7
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Hello Luigi! I'm from Poland, and I really enjoyed Sam & Max - season one, which was fully translated by CDPROJEKT - polish developer. They don't want to translate season two, because It's to expensive. I want to try and translate it myself, but I can't run your tool. Can you tell my step by step, how to extract ttarch files, and then, after translating, pack them again? I downloaded the program, and I competly don't know how to use it. I'm using Windows Vista. On your site only available version is 0.1.10. Is it actual?
EDIT: It's ok now, I set wrong game number. Do you know any good tools for editing .langdb?
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 20 May 2010 18:51 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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i have not even slightest idea about those files, but try Telltale LangDB Editor. first thing i found on google and it seems proper. can you upload one file here ?
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Okashu
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Post subject: Re: Ttarchext - help Posted: 21 May 2010 13:22 |
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Joined: 18 May 2010 13:19 Posts: 7
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 21 May 2010 19:07 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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how exactly you even plan to work with the langdb files, if you have none of them ? you noticed just now that you can't even get hold of any of those files ? i don't understand now, isnt the first step to get the file and then do research on how to work on those files.
first get the langdb file and then ask questions about it.
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Okashu
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Post subject: Re: Ttarchext - help Posted: 22 May 2010 20:57 |
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Joined: 18 May 2010 13:19 Posts: 7
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What? I've got a langdb file, and i uploaded it and gave you link to it. I tried editing it with notepad++, but NULs all over te way are annoying
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 23 May 2010 12:58 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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attach it to your post .. you are making a chaos
putting a link and saying tht file from google does not work < i clearly read out from it that you gave a link and said it does not work.
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Okashu
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Post subject: Re: Ttarchext - help Posted: 24 May 2010 19:24 |
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Joined: 18 May 2010 13:19 Posts: 7
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 25 May 2010 16:04 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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... learn to rar files, can't bother with some free hostings.
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aluigi
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Post subject: Re: Ttarchext - help Posted: 25 May 2010 16:12 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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Okashu
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Post subject: Re: Ttarchext - help Posted: 26 May 2010 13:46 |
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Joined: 18 May 2010 13:19 Posts: 7
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You could say to pack it ^^ No problem.
Luigi, that editor doesn't work. If I only can get a way to edit it... Oh, sorry, there is one, but I can't download it Yeah, it works (only for two episodes, but it's not problem for now). And the last thing - how to rebuild ttarch for Ice Station Santa?
Attachments: |
english.rar [97.32 KiB]
Downloaded 150 times
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 26 May 2010 22:18 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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i knew nothing about langdb files so i wanted to see if its readable, so do what Luigi suggested, just use hex editor.
what kind of player(s) read langdb anyways ? my bsplayer doesn't reconize it as subtitles. for example BSPlayer has built-in subtitle editor, you can edit while watching a movie with subtitles or just write your own, but it does not support langdb.
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aluigi
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Post subject: Re: Ttarchext - help Posted: 26 May 2010 22:53 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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langdb is a custom file used in the games developed by TellTales and its format differs (a bit) even between their various games
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Okashu
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Post subject: Re: Ttarchext - help Posted: 27 May 2010 14:50 |
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Joined: 18 May 2010 13:19 Posts: 7
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Ok, I've got an editor, but I don't understand command used to pack a ttarch.
I'm starting to learn how to fully use ttarchext, but I get an error with -V option.
Also, your program can unpack .dds files. Is there a way to pack them?
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Sethioz
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Post subject: Re: Ttarchext - help Posted: 27 May 2010 18:08 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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doesn't make much sense to me, why would game have subtitles like that, anyways i will leave this topic by, i already gave my suggestion, i wouldn't hassle with those tools at all, just hex edit if you can't get the tools working.
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aluigi
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Post subject: Re: Ttarchext - help Posted: 28 May 2010 09:47 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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Okashu
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Post subject: Re: Ttarchext - help Posted: 28 May 2010 13:36 |
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Joined: 18 May 2010 13:19 Posts: 7
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alright, after packing the file with "ttarchext.exe -b -V 8 -x 12 0.ttarch output_folder" (C:\Output_folder IS my destination) game cannot start
Yea, I tried V2 and it works
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Trancelikestate
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Post subject: Re: Ttarchext - help Posted: 26 Dec 2010 17:06 |
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Joined: 26 Dec 2010 16:58 Posts: 1
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Hello All!
First let me say i am new here, and very noob at running exe's through the command window. That being said, here goes. Does the Ttarchext support the new back to the future game yet? Also, i watched the video about running your tools and i'm still totally lost. I will check google for more info if no one can help me here. Basically i'd like to extract some models and textures from that game. ANY help is uber appreciated. Thanks!
EDIT: Figured out how to run it andwhat to do. Now i just need an updated version with the BTTF game in it :)
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aluigi
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Post subject: Re: Ttarchext - help Posted: 27 Dec 2010 21:26 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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deMAX
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Post subject: Re: Ttarchext - help Posted: 10 Apr 2011 21:41 |
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Joined: 10 Apr 2011 21:08 Posts: 1
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How convert vox > wav > vox (BTTF)?
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