Post subject: Re: Xbox 360 ,Dirt 2 - how to open a file *. nfs
Posted: 04 Apr 2010 22:16
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
quickbms can't open something for which doesn't exist a script, it's not an artifical intelligence :) anyway without example files (at least the 10 megabytes on one) nothing is possible.
Post subject: Re: Xbox 360 ,Dirt 2 - how to open a file *. nfs
Posted: 04 Apr 2010 22:49
Joined: 30 Mar 2010 23:55 Posts: 9
aluigi wrote:
quickbms can't open something for which doesn't exist a script, it's not an artifical intelligence :) anyway without example files (at least the 10 megabytes on one) nothing is possible.
Post subject: Re: Xbox 360 ,Dirt 2 - how to open a file *. nfs
Posted: 05 Apr 2010 07:56
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
before writing a script you must have the skill and the knowledge to figure each field of the archive (aka reversing it). the writing of the script is only the final (and easier) step.
Post subject: Re: Xbox 360 ,Dirt 2 - how to open a file *. nfs
Posted: 05 Apr 2010 19:25
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
exist 2 ways to do that: - rebuilding the whole archive, requires many time and knowledge depending by the format - injecting (copying) the new file at the same offset of the original one in the archive but with some complex formats this could be not easily possible
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