Luigi Auriemma

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PostPosted: 25 Nov 2007 16:17 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:47, edited 1 time in total.

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 Post subject:
PostPosted: 25 Nov 2007 17:14 

Joined: 24 Oct 2007 00:44
Posts: 26
When you do the check, add it in ClientUserInfoChanged also.


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 Post subject:
PostPosted: 25 Nov 2007 17:37 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Using that other name gives ever the illegal message here.
So I bet the problem is in the compiler and so do the following, change to "unsigned char" (instead of "char") both validChars and jdIllegalName, and retry
If still nothing declare as unsigned char also the "c" variable.


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 Post subject:
PostPosted: 25 Nov 2007 18:43 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:46, edited 2 times in total.

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 Post subject:
PostPosted: 25 Nov 2007 19:38 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
never heard about casting?
strcpy((char*)jdIllegalName, Info_ValueForKey (userinfo, "name"));


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 Post subject:
PostPosted: 25 Nov 2007 20:00 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:46, edited 1 time in total.

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 Post subject:
PostPosted: 29 Nov 2007 21:59 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:47, edited 1 time in total.

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 Post subject:
PostPosted: 02 Dec 2007 01:08 

Joined: 24 Oct 2007 00:44
Posts: 26
This is for 1.03 isn't it? I take it you gave up on 1.02?


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 Post subject:
PostPosted: 02 Dec 2007 02:44 

Joined: 05 Oct 2007 01:20
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Location: Florida
i didnt give up, i still have to make it work for 1.02 people


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PostPosted: 02 Dec 2007 14:18 

Joined: 24 Oct 2007 00:44
Posts: 26
How do you intend to do that? =P
You should work on making it 1.02 first, then do all that fun crap.


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 Post subject:
PostPosted: 02 Dec 2007 14:33 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:47, edited 1 time in total.

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 Post subject:
PostPosted: 02 Dec 2007 19:34 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
as far as I know ravensoft is not the right "target", usually the developers don't have all the rights on the program they write since it's the publisher (lucas art) which can decide if a game is still upported and so if is possible to release its source code.

But naturally was ravensoft which changed the gameplay between 1.02 and 1.03 so ok in this case they are the right target 8-)


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 Post subject:
PostPosted: 16 Dec 2007 01:10 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
blarg


Last edited by evan1715 on 21 Jan 2008 17:47, edited 1 time in total.

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 Post subject:
PostPosted: 19 Dec 2007 22:24 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
ok i see u dont want to answer that

luigi do u have a linux disassembler for the linux ".exe's/binaries"? i can't find a working one that i like


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 Post subject:
PostPosted: 19 Dec 2007 23:02 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Quote:
ok i see u dont want to answer that


or probably I don't need to repeat the same thing 1000 times for people who don't understand

for linux you can use objdump


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PostPosted: 22 Dec 2007 01:28 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
ok i have no idea because the linux and windows disassemble is so much different, windows is easier to understand ...

anyway, do u know of a disassembler that i can disassemble jk2mpgame.qvm ? instead of one that just does .exe's can't find any working one


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 Post subject:
PostPosted: 22 Dec 2007 15:28 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
Yes, there is a website which is focused on the Enemy Territory and Linux (thanx Noobie):

http://www.nixcoders.org

there are two tools which can be useful relatively to qvm and elf disassembly:
QVMKanker
elfdump


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 Post subject:
PostPosted: 22 Dec 2007 15:40 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
i've tried qvmkanker before and it never worked, the thing sort of like crashed when u tried it, and whats elf?


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 Post subject:
PostPosted: 22 Dec 2007 15:48 

Joined: 16 Oct 2007 18:47
Posts: 23
evan1715 wrote:
i've tried qvmkanker before and it never worked, the thing sort of like crashed when u tried it, and whats elf?

You may could tell me what the problem was..(why it crashed etc.) so we can help you :=)
-the second tool is eldump, which is an disassembler for elf libs (.so), might be helpful if u want to reverse the games lib :)


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 Post subject:
PostPosted: 22 Dec 2007 16:02 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
oh so its a linux thing, right? .so or w/e that is

qvmkanker - ok i tried it first like in august and when i pressed like the button to confirm the file to disassemble (when its supposed to start) it sort of froze and the window crashed ... now that i have redownloaded it today i cannot understand how to "install" it again lol i read the instructions "On Windows, copy qvmdump.exe, qvmkanker.exe and the 3 Qt libraries"
in the same folder." but where's the .exe's?


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 Post subject:
PostPosted: 22 Dec 2007 19:20 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
ok so blah blah on that 1, i try to disassemble jk2mpgame.qvm and it crashes the window.

Image

is this supposed to work on all .qvm's or just a few?


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 Post subject: hm
PostPosted: 23 Dec 2007 17:37 

Joined: 16 Oct 2007 18:47
Posts: 23
hm you use it with windows...i cant really help you with this because i only use linux and i would say QvmKanker is mainly developed for linux even if there are Windows bins.

Noobie :)


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 Post subject:
PostPosted: 23 Dec 2007 17:55 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
well uh if i send u 3 files can u disassemble them and send it back to me? :P like in a notepad or .txt something like that


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 Post subject:
PostPosted: 26 Dec 2007 17:41 

Joined: 16 Oct 2007 18:47
Posts: 23
hm i may can try it :) just upload em


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 Post subject:
PostPosted: 26 Dec 2007 22:00 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
aluigi, can u allow up to a mega byte, im trying to send noobie a .zip of all 3 and it says "The attachment is too big. Max Size: 256KB"


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 Post subject:
PostPosted: 26 Dec 2007 23:15 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
http://www.zshare.net it's excellent for uploading files


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 Post subject:
PostPosted: 27 Dec 2007 15:16 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
uh ok...

jk2mpgame.zip - 0.72MB

thanks noobie :D


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 Post subject:
PostPosted: 30 Dec 2007 17:42 

Joined: 16 Oct 2007 18:47
Posts: 23
well i tried it and it seems there is a bug in qvmkanker...i will talk to the developer and will reply you when i got an answer :)


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 Post subject:
PostPosted: 30 Dec 2007 18:04 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
aww man! how long can this take, i really need it :) but thanks for your help :D


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 Post subject:
PostPosted: 31 Dec 2007 23:28 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
also, ask for a option to save the disassembled stuff to a notepad


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