some days ago an admin has been reported the exploiting of a particular problem on a Jedi Academy server so I have made some quick tests and I have found that it's just an effect of q3fill with the option -t 0.
I premise that only JA is affected and both the classic server and the japlus one (I name it because, as far as I have understood, it's a very used mod) have the problem although with 2 different effects:
- freeze in the first one
- crash in japlus
the -t 0 option of q3fill forces the proof-of-concept of trying to join the server immediately if it's full or no other players are accepted from the same IP address.
so the effect is that the server will start to show a lot of
Client XXX connecting with 50 challenge ping where XXX is the number of the slot occupied which in some cases could be ever the same or being incremental.
anyway after a lot of these messages (less than 2 minutes of "attack") the server starts to have the problems described before.
due to the type of problem at the moment the only way to limit it is though the playerslimiter or playerslimitermax project which just filters completely the connect packet:
http://aluigi.org/patches.htm#playerslimiter