aluigi wrote:
In short from my quick tests seems that this algorithm can be used for both decrypting and encrypting the data so it's possible to write the own master server for LAN or private networks gaming when needed.
Hi, I run a private gaming community and would like to emulate my own master servers.
Would it be possible to use this same
algorithm to emulate a UT2004 master server?
If so, could you point me in the right direction?
I'm wanting to create a master server that hands out my game serverlist from a db/text file. Heartbeats from game servers would not be required.
I'm asking because I know UT2004 contacts epic's masterlists: ut2004master1.epicgames.com and ut2004master2.epicgames.com
Not gamespy's? But I know gslist has all the ut2004 servers.