Luigi Auriemma

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 Post subject: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 11:31 

Joined: 27 Jul 2008 09:23
Posts: 13
Hi luigi

Do you know howto decompress the packets sent by a quake 3 client?
I tryed q3huffdecenc but the result is still ugly.

I want it in clear text :D


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 Post subject: Re: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 16:59 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
q3huffdecenc works only with the connect packet which is simply compressed with huffman.
the in-game packets instead use huffman plus a specific type of encryption based on the previously sent/received client/server commands (CL_Netchan_Decode) which is more boring to handle


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 Post subject: Re: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 18:19 

Joined: 27 Jul 2008 09:23
Posts: 13
you mean it iseasyer to decode ingamemessages than a connect package?


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 Post subject: Re: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 19:27 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the opposite


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 Post subject: Re: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 19:33 

Joined: 27 Jul 2008 09:23
Posts: 13
eh and you never did that before?

than i will never get that working


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 Post subject: Re: decompressing packets ( quake 3 )
PostPosted: 17 Mar 2009 20:20 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I spent some hours on this some months ago but without a good result easy to implement in a small tool so I gave up due to the lack of real interest and for the fact that (if I'm not in error) some games have small differences in the reading of the data so, for example, Q3 and ET and elite force could be not compatible between them


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