ill try and luigi i didnt use it from localhost use it from other location.
i did try it, the message NET_QueuePacket: Oversize packet from my ip:xxxxx dose not apear any more in console but the server still freez with time out.
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
it's normal that the server freezes because the connection is saturated, if you use 60000 instead 4010 the effect is even worst. the byte I told you to change just reduces the max size of the packet passed to recvfrom, so the "effect" (or is better to say the non-effect because the packet is not handled) is just like if you use 4011 in a normal server
Well i've been playing svencoop mod for like 2 years now. and we all keep getting kicked by that "reliable channel overflow" thing, time after time. It just keep happening randomly. ..or is it happening randomly ? Sometimes server has bad lag spike and then i just fly out with that dumb overflow.
I did try that exploit which was posted here, but it only kicks me and nobody else. So if anybody REALLY gets it to work. i would like to see how its done :)
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
from the results of the tests you made with and without that one-byte modification I told you to make is clear that there is not a specific bug to fix. then I'm curious to know what's the relationship between "you created udpsz" and the fix... mah
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