Luigi Auriemma

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 Post subject: JK2 Packets, packets, packets...
PostPosted: 24 Oct 2007 00:48 

Joined: 24 Oct 2007 00:44
Posts: 26
Hi,

I was wondering if its possible to use a packet sniffer/sender to "Hack" packets sent to/from the server, to hack stuff like picking up health, ect...
Is it? 0.o


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PostPosted: 24 Oct 2007 09:42 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
The Quake 3 engine used by JK2 uses a particular method for handling the packets.
In short each packet is compressed (huffman) and encrypted using a variable key so a sniffer would be only able to read while what you need is a proxy with such abilities.
Good luck with the source code 8-)


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PostPosted: 24 Oct 2007 16:40 

Joined: 16 Oct 2007 18:47
Posts: 23
[quote="aluigi"]The Quake 3 engine used by JK2 uses a particular method for handling the packets.
In short each packet is compressed (huffman) and encrypted using a variable key so a sniffer would be only able to read while what you need is a proxy with such abilities.
Good luck with the source code 8-)[/quote]
there is/was allready smtg like that for ET ..maybe not exactly this ( it only had some pb packets modifying- but removed in newer version ^^(great english btw :D )) but it was making your ping better and you are "unbanable"-> its called etbouncer (like an irc bouncer you connect to etbnc etc..) and thats it :=)


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PostPosted: 24 Oct 2007 21:30 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
that bouncer is only a simple udp datapipe, I was referring just to a real decompresser and decrypter of the packets in real-time


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 Post subject:
PostPosted: 26 Oct 2007 01:38 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
u mean like a wallhack that shows hp?


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