Luigi Auriemma

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 Post subject: Q3 Engine (jk2) Move Hitbox
PostPosted: 20 Sep 2008 19:24 

Joined: 20 Sep 2008 19:18
Posts: 2
Hey aluigi,

Is there any possibility to Move the hitbox of myself with Interpolation? (Commands like cl_timenudge, cl_packetdup and so on). And if yes, do you know some more commands?
Thank you,
best regards,
deffer


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 21 Sep 2008 01:41 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
sincerly I don't know what is this hitbox anyway probably evan1715 probably knows something about it


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 21 Sep 2008 02:09 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
hitbox? do u mean like your actual model being the target... the thing that aimbots use ?
i dont think there is a command to make a decoy of u ?


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 21 Sep 2008 11:10 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
yeah Luigi, he means the actual hitbox. visual model and hitbox are not same in games. one is simply visual model and other is the actual hitbox where you can hit the model. in new games you usually don't notice it, but in older games like half-life .. you dont have to shoot exactly the model...or something when you hit model you actually miss the player (enemy).

this thing was possible in avp2 so im guessing its possible in most games. I did that using memory editor. there was some wierd address that controlled some model stuff. and when you changed it, then your model and hitbox wasn't in same place. so basically you was invisible and model was running around in other place (even thru walls).

jk2 - jedi academy or jedi outcast ? if i find my jedi academy ill test few things there. i remember that i found the fly exploit/hack there once and some other stuff, but it was like 3-4 years ago so i really can't remember what i found there.


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 21 Sep 2008 14:11 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
Sethioz wrote:
yeah Luigi, he means the actual hitbox. visual model and hitbox are not same in games. one is simply visual model and other is the actual hitbox where you can hit the model. in new games you usually don't notice it, but in older games like half-life .. you dont have to shoot exactly the model...or something when you hit model you actually miss the player (enemy).
i know ^_^ they are still the same area though...

Sethioz wrote:
jk2 - jedi academy or jedi outcast ?

jedi knight ii: jedi outcast (jk2)
jedi knight: jedi academy (jk3/jka)


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 27 Oct 2008 23:28 

Joined: 20 Sep 2008 19:18
Posts: 2
Exactly ... i search something which can move the hitbox from the model to the side or something, so its harder to get hit.
Sethioz it would be very kind if you search after this adress and add me in msn
decentepic@hotmail.de
thank you very much mates


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 Post subject: Re: Q3 Engine (jk2) Move Hitbox
PostPosted: 29 Oct 2008 01:07 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
don't have the game and it's not something you can simply search. in avp2 it was quite a lucky find. I found lot of other hacks (look from my forum if you want) and based on those i searched the address range and simply tested values one by one.


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