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It is currently 19 Jul 2012 17:42
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ostraljungby
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Post subject: MOH Spearhead Posted: 13 Oct 2007 13:13 |
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Joined: 13 Oct 2007 13:03 Posts: 1
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Hi,
If i just want to have 5 or maybe 12 fake players on a server is that possible?
Thanks in advance!
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Sethioz
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Post subject: Posted: 15 Oct 2007 01:44 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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i would do that with a packet editor...
record the ''join'' packet 'x' times, where 'x' is number of players you want.
and then you can set packet editor to send them again and again...
This is easy way...those fake players will leave after they time out and then join again. If you wanna keep them there all the time then you need to find ''keep alive'' packets too for each ''join packet .. and resend them too. ..actually send ''join'' packets once and ''keep alive'' packets over and over again.
Well ofcourse you could write program if you know how to make one...im not programmer so i would do it with packet editor.
You can use something like etherpeek.
note that i have never tried it on medal of honor (if u still meant that game)
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aluigi
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Post subject: Posted: 15 Oct 2007 09:49 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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The "resending" trick doesn't work with Quake 3 based games due to the usage of the challenge-response mechanism.
Anyway I have tried to add an option for limiting the number of fake players but they cannot be really controlled for various reasons.
The only way is adding the playes and then wait the total timeout (5 minutes?) and resending them.
If you want you can easily implement a similar thing in the mohaafill.c source code using the patch attached here:
patch -p0 < numfakes.diff
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Sethioz
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Post subject: Posted: 15 Oct 2007 13:56 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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what is exactly challenge-response ? ..is it something that needs reply packet with correct string ?
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aluigi
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Post subject: Posted: 17 Oct 2007 13:42 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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Yes, the server sends you a number and you must reply with the same one in the "connect" packet
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