Luigi Auriemma

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 Post subject: Microsoft Anti-Debug Patent
PostPosted: 03 Sep 2008 23:25 

Joined: 15 Jul 2008 01:38
Posts: 12
Microsoft has patented their anti-debug protection used on their games and probably other software. The methods described in the patent are brief and not in much detail, however enough information is said to get a general idea of where to start attacking. To view the patent in PDF with images, you need an account at this website. The images were brief and unimportant - more of a visual representation of what was written. The text is what is meaty.

http://www.freepatentsonline.com/y2008/0184198.html


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 Post subject: Re: Microsoft Anti-Debug Patent
PostPosted: 04 Sep 2008 00:44 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it seems a time based solution, softice "should" bypass it


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 Post subject: Re: Microsoft Anti-Debug Patent
PostPosted: 04 Sep 2008 03:27 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
that was my first tought too, i didn't really read all of it. does anybody know any specific game with such protection on it ? would like to test this theory about softice.


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 Post subject: Re: Microsoft Anti-Debug Patent
PostPosted: 04 Sep 2008 19:03 

Joined: 15 Jul 2008 01:38
Posts: 12
Yea, all xlive games from Microsoft. I can upload the Halo 2 executable and xlive.dll module if you want?

The detection seems to be event driven.


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 Post subject: Re: Microsoft Anti-Debug Patent
PostPosted: 05 Sep 2008 22:06 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
flatout ultimate carnage too then ? because it uses this live shit, but i had no problem using Tsearch with debugger on it.
i had halo 2, but it didnt had live stuff in it. or maybe it was because of crack ?
i want whole game..just to test if its really so hard to bypass


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