|
Luigi Auriemmaaluigi.org (ARCHIVE-ONLY FORUM!) |
|
It is currently 19 Jul 2012 17:42
|
View unanswered posts | View active topics
|
Page 1 of 1
|
[ 3 posts ] |
|
Author |
Message |
kgb_cs
|
Post subject: cs 1.6 hlds Posted: 13 Sep 2007 20:19 |
|
Joined: 13 Sep 2007 20:17 Posts: 2
|
Pls is there any protection for this script (Half-Life fake players bug (no auth) 0.3 (hlfill)) because some kids keep crashing our servers with it...valve does not give a damn
pls help author :(
|
|
Top |
|
|
aluigi
|
Post subject: Posted: 14 Sep 2007 18:54 |
|
Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
|
Crashing???
As far as I know there is no crash effect caused by hlfill (I refer to the main fake players part of the tool), are you sure it's the type of attack?
What of my Half-life patches have you applied?
Anyway the fake players attack cannot be easily fixed, I think you need a server side mod for limiting the amount of players from the same IP or other less or more complex solutions.
|
|
Top |
|
|
kgb_cs
|
Post subject: Posted: 14 Sep 2007 22:05 |
|
Joined: 13 Sep 2007 20:17 Posts: 2
|
Yes, hlfill.exe just crashed our servers, I am talking about hlds (cs 1.6), cs source can not be crashed. I tested it my self.
Any way, I took a little search on your site and found this:
[code]Half-Life x.1.1.1e (Windows and Linux) hlfreeze/hl-headnut/csdos fix 0.1
(csdosfix) - adv [/code]
So I applied this patch to my engine and hlfill.exe can not crash it any more :)
thanx for reply anyway ;)
|
|
Top |
|
|
|
Page 1 of 1
|
[ 3 posts ] |
|
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot post attachments in this forum
|
|