Luigi Auriemma

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 Post subject: Quake 3 vulnerability
PostPosted: 07 Apr 2008 20:31 

Joined: 07 Apr 2008 19:52
Posts: 3
Howdy all, been applying any and all fixes I can find for a 1.30 mod. Looks like all the problems are fixed but one.
A player connects and then we get something like this
Voice: UnnamedPlayer
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa
etc.... screen fills with a's
then we get this...
WARNING: bad command byte for client 1
then everyone on the server is kicked, except the perpetrater.
I've been using fixes from here, and integrating code fixes from ioquake3 and challengeq3. I'm just hoping that I missed something or there's a solution. I got it so that q3infoboom can't just crash the server.
Thanks for that much so far.


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 Post subject:
PostPosted: 07 Apr 2008 21:13 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmmm this seems the q3msgboom bug (vsay aaaaaaaa...aaaa), have you tried a work-around or other solutions for this problem?
what exact game are you using?


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 Post subject:
PostPosted: 07 Apr 2008 22:00 

Joined: 07 Apr 2008 19:52
Posts: 3
Using quake 3... I've put in all the bug fixes or so I thought. Like I said, at least it's not crashing the servers like before, I didn't know that was the q3msgboom vsay bug.. I might have missed that one. I'll take a look. Thanks


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 Post subject:
PostPosted: 07 Apr 2008 22:31 

Joined: 07 Apr 2008 19:52
Posts: 3
Ok, for now I found a work-around. I changed the vsay and vsay_team to something else. Now when someone trys the q3msgboom file it just says it doesn't know what vsay is.. Thanks a lot.


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 Post subject: Re: Quake 3 vulnerability
PostPosted: 11 Sep 2008 09:19 

Joined: 09 Sep 2008 12:15
Posts: 27
This bug doesnt work in ET although its quake 3 engine.


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 Post subject: Re: Quake 3 vulnerability
PostPosted: 11 Sep 2008 11:18 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
yes it works, here I have tested both 2.55 and 2.60 with success.
unfortunately due to the different format of the client structure in ET 2.55 is possible that q3dirtrav doesn't work at 100% with it (in my tests it worked but I have some doubts about the correctness of the structure)


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