DColgate wrote:
In a place where people know more advanced things than shell scripting, I'd imagine a few of them know quite a bit.
forum to start topicDescription of the forum topic Programming wrote:
discussions about C, assembly, perl and python
Potass. wrote:
this nerd here evan
not a nerd u rtard lol
Potass. wrote:
i could fill them all day and no1 could ever play
i have rcon to a few of his servers o_O
There really is not official fix for fake players. You can only prevent them by mod, auto kicker or ur way, a firewall. Oh and of course ban.
-Mod: Through a mod you can use Gamall's way which is checking exact userinfo to JK2, if non-specific info then it will deny the connection.
--Mod: Also try the ever-popular max connections per IP address. A lot of mods just use that and have a command (using clan mod as an example here) sv_maxconnections "" and put the # between the quotes and there will only let that amount of IP's to connect to the server.
-Auto kicker: a side program that detects if the same ip connects, if so kicks the most recent clients... ex: if 3 connect in the past 30 seconds, kick all of those.
-Ban: ... u know lol, /rcon addip #.#
-Firewall/Router: not too sure how that works :D