Luigi Auriemma

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 Post subject: Watchmen *.block_h_z/*.block_s_z
PostPosted: 13 Apr 2011 13:22 

Joined: 10 Jul 2010 09:45
Posts: 33
I'm interesting in models of characters, and trying to unpack *.block_h_z/*.block_s_z from the game with offzip, but all i get is just many .dat files. Can somebody correct my research, i'm using this command:
Code:
offzip.exe -a WatchMen.block_h_z WatchMen_block_h_z 0

http://www.mediafire.com/?10ycjhczkn4vgwx ~20mb
http://dl.dropbox.com/u/9919707/blogs/a ... inMenu.zip ~12mb
p.s.: actually i can use 3dripper, but it don't want get a "normal map" textures


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 Post subject: Re: Watchmen *.block_h_z/*.block_s_z
PostPosted: 14 Apr 2011 09:57 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the latest version of offzip applies an extension to the files, so if you get a "dat" it means you are using an old version

for the rest the format of this file is chaotic and boring so use offzip


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 Post subject: Re: Watchmen *.block_h_z/*.block_s_z
PostPosted: 14 Apr 2011 11:22 

Joined: 10 Jul 2010 09:45
Posts: 33
aluigi wrote:
the latest version of offzip applies an extension to the files, so if you get a "dat" it means you are using an old version

for the rest the format of this file is chaotic and boring so use offzip

thanks, Luigi, i'm downloaded new version 0.3.5, but i get same *.dat files (that because those files are headerless, i supposed)

p.s.: i'm tried almost all tools i know:
- offzip - get many *.dat files from archives
- texmod - can't save normal maps
- 3dvia preentscreen - can't save normal maps
- 3d ripper - can't save normal maps
- game assassin - crashing
- watto tool - can't open archive
- dragon hyperripper - can't find anything
and

- jaeder naub - actualy this tool can't unpack anything, but it give me a file with readable structure of catalogs/files, attached


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ripped.zip [131.87 KiB]
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