Luigi Auriemma

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 Post subject: Metal Gear Solid: Peace Walker textures
PostPosted: 13 Mar 2011 07:26 

Joined: 13 Mar 2011 07:17
Posts: 3
hi! Iam a noob so i will do this fast
i saw on google an old thread here about extracting pw demo music, I ask if its posible to do the same with character textures on the demo, (if in the main game is posible that would be even better) i really want to texture this guy
Image
tried the script on the old thread but i can't get anything, not even wavs...


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 Post subject: Re: Metal Gear Solid: Peace Walker textures
PostPosted: 14 Mar 2011 09:25 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
upload one of these archives on a file hoster website like sendspace.com and similar and I will take a quick look at it


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 Post subject: Re: Metal Gear Solid: Peace Walker textures
PostPosted: 14 Mar 2011 21:51 

Joined: 13 Mar 2011 07:17
Posts: 3
aluigi wrote:
upload one of these archives on a file hoster website like sendspace.com and similar and I will take a quick look at it

thanks! apparently the assets are on a .pdt and a encrypted .dat file
demo version (small size)
slot.dat http://www.megaupload.com/?d=583MKI6K
stage.pdt http://www.megaupload.com/?d=EGZZX29U

retail version
slot.dat http://www.megaupload.com/?d=NXL5C7VA
stage.pdt http://www.megaupload.com/?d=TVR1C5AI


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 Post subject: Re: Metal Gear Solid: Peace Walker textures
PostPosted: 15 Mar 2011 13:32 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I have tested only the files of the demo but I guess they are the same also on retail.
anyway the pdt is easy so shoot the following in quickbms:
Code:
goto 0x18
get FILES short
get DUMMY short
get DUMMY long
for i = 0 < FILES
    get ZSIZE long
    get CRC long
    get OFFSET long
    savepos TMP
    goto OFFSET
    get SIZE long
    savepos OFFSET
    math ZSIZE -= 4
    goto TMP
    clog "" OFFSET ZSIZE SIZE
next i

instead the dat gives some problems because seems like the part containing the informations about the stored files is encrypted or similar so there is nothing I can do to know where each file starts and finishes


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 Post subject: Re: Metal Gear Solid: Peace Walker textures
PostPosted: 16 Mar 2011 07:34 

Joined: 13 Mar 2011 07:17
Posts: 3
aluigi wrote:
I have tested only the files of the demo but I guess they are the same also on retail.
anyway the pdt is easy so shoot the following in quickbms:
Code:
goto 0x18
get FILES short
get DUMMY short
get DUMMY long
for i = 0 < FILES
    get ZSIZE long
    get CRC long
    get OFFSET long
    savepos TMP
    goto OFFSET
    get SIZE long
    savepos OFFSET
    math ZSIZE -= 4
    goto TMP
    clog "" OFFSET ZSIZE SIZE
next i

instead the dat gives some problems because seems like the part containing the informations about the stored files is encrypted or similar so there is nothing I can do to know where each file starts and finishes

thanks for the aid, i don't see any testure files (apparently psp uses gmo or something, will use tile molester to see if i can get something from the dat files)


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 Post subject: Re: Metal Gear Solid: Peace Walker textures
PostPosted: 08 Apr 2011 05:13 

Joined: 10 Jul 2010 09:45
Posts: 33
FRANKos, how you extract model from the game?


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