uhmmm on google I have found no references about this problem although it's not only very simple but also a joke to find, that's why I think it's already known.
practically the problem is in the "printentities" in-game command used in the Call of Duty series (from 2 to 5) that other than being useless takes also many resources of the servers causing a strong lag and maybe also the disconnection of the other clients due to the generated timeout.
the following is a quick script made on the fly for testing the problem:
Code:
set lagtest "printentities ; wait;wait;wait;wait;wait;wait ; vstr lagtest"
vstr lagtest
so:
- call it lagtest.cfg
- place it in the "main" folder of the game
- join the server to test
- execute it with: /exec lagtest
if the client shows an overflow message try to add other "wait" commands there
I repeat, I'm sure this is a known problem although without references on internet so let me know