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Luigi Auriemmaaluigi.org (ARCHIVE-ONLY FORUM!) |
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It is currently 19 Jul 2012 16:18
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Matt
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Post subject: CoD4 Keychecker Posted: 07 Jul 2010 03:46 |
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Joined: 05 Apr 2009 20:39 Posts: 17
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I need to know is it possible..to make a app..to check if cod4 GUIDs was in use..without joining a server.. i've seen in php the fake players and the udp packet concerning the keycode in use error.. ie "\xff\xff\xff\xfferror\x0aEXE_ERR_CDKEY_IN_USE"
so is it possible to query the master server checking if any keycode is in use without using cod4?, joining a server..
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aluigi
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Post subject: Re: CoD4 Keychecker Posted: 07 Jul 2010 08:35 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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it's the same protocol used in Quake 3 and so in my q3onlinekeybrute tool: "\xff\xff\xff\xff" "getKeyAuthorize 0 YOUR_CDKEY_HERE"
packet sent to cod4master.activision.com:20800
the cdkey must be braketless, so must have a total size of 16 chars CoD4 adds also a PB hash after the cdkey but it's not needed
for any doubt use a sniffer :)
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Matt
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Post subject: Re: CoD4 Keychecker Posted: 07 Jul 2010 20:33 |
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Joined: 05 Apr 2009 20:39 Posts: 17
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Hey,
i used q3onlinecheck tool..changed the master server and port to cod4master.activision.com:20800
but it still says my keys are invalid...is there something more that needs to be changed?..
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aluigi
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Post subject: Re: CoD4 Keychecker Posted: 07 Jul 2010 21:17 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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uhmmm check if the key is tranmitted in high case (ABCDEF and not abcdef). anyway as already said before, get a sniffer and sniff what your game client sends so you will have an idea of a correct packet
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aluigifan
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Post subject: Re: CoD4 Keychecker Posted: 04 Nov 2010 23:19 |
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Joined: 04 Mar 2009 17:14 Posts: 21
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that is easily done, made one for myself
it checks a single key via command line or the keys in a file line for line
results them as 1#cdkey - guid - inuse_state - pbban_status - publicbanlist_status 2#cdkey - guid - inuse_state - pbban_status - publicbanlist_status
in windows and writes a logfile, only thing i did not get to work properly was parallel checking without getting bad ordered responses for other key checked at the same time all based on aluigi sources :D
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