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KingShadow
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Post subject: mohaafill Posted: 22 Jun 2010 10:22 |
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Joined: 08 Jun 2010 11:01 Posts: 8
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Hello,
I placed all files of the mohaafill.zip into the directory that was already placed in the cmd, now it could open the mohaafill.exe directly (otherwise I got a lot of errors), figured how to target my server aswell, then it says: - target *IP* : *port* (correct IP and port are noted) yet after that I get: ''Error: socket timeout, no reply received''
Does this mean the patch works or am I doing something wrong? (Server is online btw)
Kind Regards, Brian
p.s. Used the playerslimiter
Last edited by KingShadow on 25 Jun 2010 12:46, edited 1 time in total.
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KingShadow
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Post subject: Re: mohaafill Posted: 22 Jun 2010 20:08 |
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Joined: 08 Jun 2010 11:01 Posts: 8
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Ok I got it to work, for some reason the internet @ work blocked it.. at home it worked perfectly fine. Also it's fixed :) Only 1 player can connect when mohfill is activated, and without the patch the server gets spammed.
Thanx alot :)
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KingShadow
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Post subject: Re: mohaafill Posted: 23 Jun 2010 13:49 |
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Joined: 08 Jun 2010 11:01 Posts: 8
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A question though, is it possible to make this patch 2 of the same IP entries per 15 seconds? Seeing as a lot of servers have a problem that when you connect (and open console) it shows your ping is to high for the server (though when entering ping is always normal, between 10 and 40 for most). Anyways, this means people would have to wait 15 seconds to try reconnecting, and that's really a pain in the a**.
Just curious, thanx in advance for taking the time to read my post.
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aluigivacancy
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Post subject: Re: mohaafill Posted: 24 Jun 2010 10:41 |
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Joined: 24 Jun 2010 10:04 Posts: 70 Location: aluigi not @ home
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if you refer to playerslimiter check if playerslimitermax fits better your needs. otherwise you must modify the source code with the settings you desire
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KingShadow
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Post subject: Re: mohaafill Posted: 25 Jun 2010 12:49 |
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Joined: 08 Jun 2010 11:01 Posts: 8
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Aah forgot to mention it was about the playerslimiter yeah, my bad, sorry.
And didn't even notice the playerslimitermax, sounds exactly what I needed by reading the info.. *shame for not noticing*
Thanks alot !
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