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 Post subject: Some questions about quickbms and scripts for several games
PostPosted: 12 Jun 2010 14:30 

Joined: 12 Jun 2010 14:11
Posts: 15
Hi aLuigi!
Some qustions:
Where I can find quickbms scripts store or where I can take bms plugins? For wcx i know where get.

Scripts for several games are necessary:
Alone in The Dark (Infogrames, 1992)(.PAK compressed archives)
Sudeki (SOLData.baf)
Battleforge (.SNS\.SNR algorithm compressed files)(if possible)
Evil Genius (.bin, compressed or algorithm files)(if possible)

In advice thanks.

http://rapidshare.com/files/398194720/f ... 1.rar.html
http://rapidshare.com/files/398195857/f ... 2.rar.html
http://rapidshare.com/files/398196689/f ... 3.rar.html
http://rapidshare.com/files/398197408/f ... 4.rar.html
http://rapidshare.com/files/398197532/a ... t.rar.html


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 12 Jun 2010 16:45 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
scripts store ? Luigi does not sell scripts, he have all the available quickbms scripts available on his site at aluigi.org .. doh ppl, learn to use search.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 14 Jun 2010 15:47 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
it's a file format reversing request that he has posted also on xentax.
I will check it


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 15 Jun 2010 11:28 

Joined: 12 Jun 2010 14:11
Posts: 15
As xentax forum topics it is temporarily inaccessible, upload here a little files for testing and .txt files - about alone in the dark .pak file structure (russian language original and english translate).


Attachments:
AloneintheDarkTestFilesPlusAboutPAKStructure.rar [232.68 KiB]
Downloaded 92 times
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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 15 Jun 2010 20:02 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
there are no info about the type of compression.
now I'm watching fitd where is confirmed that it's explode but there is still something missing


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 15 Jun 2010 20:54 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
ok I have made the script but I guess it's useless now, so let me know if you still need it


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 16 Jun 2010 10:28 

Joined: 12 Jun 2010 14:11
Posts: 15
To me it is necessary Alone in the Dark files unpacker.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 16 Jun 2010 10:53 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
http://aluigi.org/papers/bms/alonedark.bms


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 16 Jun 2010 12:31 

Joined: 12 Jun 2010 14:11
Posts: 15
Very BIG thanks, aluigi!


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 16 Jun 2010 22:13 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
first post is very confusing, i totally misunderstood the question. i know about file format, but when i read the post, i totally read something else out of it and never even tought about it.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 17 Jun 2010 05:01 

Joined: 12 Jun 2010 14:11
Posts: 15
I will make division on games.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 17 Jun 2010 08:21 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I have deleted the other topics because it's not needed and because I'm already member of xentax so I have already seen all these files


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 17 Jun 2010 08:51 

Joined: 12 Jun 2010 14:11
Posts: 15
aluigi, if that new is, let know on these on xentax:

http://forum.xentax.com/viewtopic.php?f=17&t=4602 (Battleforge (.SNS\.SNR))(Audio file formats)
http://forum.xentax.com/viewtopic.php?f=17&t=4619 (Games with AdLib music)
http://forum.xentax.com/viewtopic.php?f=10&t=4598 (Sudeki (PC)(.baf))
http://forum.xentax.com/viewtopic.php?f=21&t=4600 (Evil Genius (.bin))
http://forum.xentax.com/viewtopic.php?f=21&t=4601 (Battleforge (.SNS\.SNR))(Compressed files and methods)


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 17 Jun 2010 08:54 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
don't have news for them.
anyway if I'm not in error the evil genius and battleforge files are something like audio stuff so not my field


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 17 Jun 2010 09:51 

Joined: 12 Jun 2010 14:11
Posts: 15
Not very well who does - the main thing that does.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 07:25 

Joined: 12 Jun 2010 14:11
Posts: 15
So, your field, aluigi:

http://forum.xentax.com/viewtopic.php?f=10&t=4598 (Sudeki(PC)(SOLData.baf and SOLWORLDM.gex, WINSOLM.fubi and WINSOLM.gex))

http://forum.xentax.com/viewtopic.php?f=10&t=4629 (X-COM 1, 2 .CAT archives)

Directly at once it is not necessary to me. Could to make also something, but unfortunately hands curves.

P.S: It is guilty, if that.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 11:02 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
I can't help with sudeki


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 11:12 

Joined: 12 Jun 2010 14:11
Posts: 15
Explain why.


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 11:42 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
because the format is not clear


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 13:27 

Joined: 12 Jun 2010 14:11
Posts: 15
I have tried to see through hex-editor, but something has not turned out. But has decided to lay out cut files(create in FileCutter):
http://www.megaupload.com/?d=U8ZV06G0

There are some ideas why the format is not clear:

- It contains one more archives.

- It is artfully coded.

- On it there can be a protection.

- In all it is guilty StarForce(?).


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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 18 Jun 2010 16:24 

Joined: 12 Jun 2010 14:11
Posts: 15
It has appeared, that all is true. Has continued viewing and has come across on rather interesting data.

Shots:
http://www.megaupload.com/?d=8Y9BGEFU

Also I apply a text file with record of that that has seen/has found.

That became known:
DWIA+0.1 - maybe archives.
There are folders(judging by /*..)

Similar on James Cameron`s Avatar: The Game .PAK archives.


Attachments:
Viewing through Hex Editor (be used - WinHex).txt [6.21 KiB]
Downloaded 35 times
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 Post subject: Re: Some questions about quickbms and scripts for several games
PostPosted: 19 Jun 2010 07:40 

Joined: 12 Jun 2010 14:11
Posts: 15
Has tried one programm to cut the found:

http://www.megaupload.com/?d=0OW9XRWF

That became known:
data keep blocks with emptiness between them(the length of blocks and length of emptiness can be different).


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