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 Post subject: Lost Planet 2 XBox-360 Demo (*.arc)
PostPosted: 24 Jan 2010 23:58 

Joined: 11 Sep 2009 23:56
Posts: 23
Hi again guys,

I was taking a look at the Xbox 360 demo for Lost Planet 2, and it seems to use an updated ARC archive, so the old Lost Planet: Extreme Condition script doesn't work any more. Could someone take a look at it?

http://www.megaupload.com/?d=K6Y2K1HB (a_Area_1_09.arc)
http://www.megaupload.com/?d=URSLDANB (s104.arc)

Thanks so much!


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 Post subject: Re: Lost Planet 2 XBox-360 Demo (*.arc)
PostPosted: 25 Jan 2010 00:10 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
you can use this script that was updated some days ago for supporting both big (x360) and little endian (pc):
http://aluigi.org/papers/bms/deadrising360.bms


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 Post subject: Re: Lost Planet 2 XBox-360 Demo (*.arc)
PostPosted: 25 Jan 2010 00:16 

Joined: 11 Sep 2009 23:56
Posts: 23
Great, thanks!


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 Post subject: Re: Lost Planet 2 XBox-360 Demo (*.arc)
PostPosted: 25 Jan 2010 03:02 

Joined: 11 Sep 2009 23:56
Posts: 23
Alright, I tested it on s104.arc and it worked, but it did not work on a_Area_1_09.arc. It says:

Error: the compressed zlib/deflate input is wrong or incomplete.


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 Post subject: Re: Lost Planet 2 XBox-360 Demo (*.arc)
PostPosted: 25 Jan 2010 14:54 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
there is nothing to do for that file.
practically the archives of this game, dead rising, DMC4 and RE5 are all the same.
most of the archives of dead rising and this game use version 4 which is referred to zlib while the others and DMC4/RE5 use version 0x11 for xmemdecompress.

the problem is that in this game using xmemdecompress result in files of 0 bytes, so there is nothing else I can do.

in the next days I will remove the deadrising360.bms script and will implement everything in the dmc4.bms one for having only one script and not 2 that do the same :)


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