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It is currently 19 Jul 2012 13:08
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[ 8 posts ] |
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Mr.0
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Post subject: Issue about q3fill Posted: 13 Mar 2008 11:42 |
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Joined: 13 Mar 2008 11:39 Posts: 5
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About 60% of servers on Jedi Knight Academy give me the error "@@@SERVER_FOR_LOW_PING" when using q3fill.
It would be helpfull to know if there is any known solution to avoid this errors.
Works perfectly fine in almost any other server, nice job.
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aluigi
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Post subject: Posted: 13 Mar 2008 14:05 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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do you see the low_ping error message starting from the secord/third fake player or just from the first one?
I don't think that the ping time can be lowered since it's something network related, and I don't know how to optimize q3fill more since it already tries to handle the UDP packets as faster it can.
Naturally suggestions or ideas are welcome.
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Sethioz
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Post subject: Posted: 13 Mar 2008 14:32 |
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Joined: 24 Sep 2007 02:12 Posts: 1114 Location: http://sethioz.co.uk
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jedi academy is old game...so does it have some packet checking on or not ? what i mean is: is it possible to send fake players there with packet editor ? ...if it allows that, then its possible to send those fake players using packet editor .. and packet editors can send them much faster. even so fast that it lags server badly..
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aluigi
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Post subject: Posted: 13 Mar 2008 15:14 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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JA uses the quake 3 engine and, consequently, it's challenge response algorithm
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Mr.0
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Post subject: Posted: 13 Mar 2008 23:33 |
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Joined: 13 Mar 2008 11:39 Posts: 5
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it shows the error after the first fake player is connected.
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aluigi
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Post subject: Posted: 15 May 2008 18:54 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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About q3fill and Jedi Academy, there is a mod called ClanMod which has the automatic banning of the q3fill default players (so without the custom parameters enabled with the -m option which, I remember, are ever useful for specific games).
This mod looks at the forcepowers, cg_predictItems and color1 fields to identify the default fake players so the following options should bypass the limitation:
-m "forcepowers\1-1-010000000000000000\cg_predictItems\1\color1\3" -g
(-g disables the cl_guid parameter which is good for other mods)
Last edited by aluigi on 03 Jun 2008 22:55, edited 1 time in total.
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evan1715
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Post subject: Posted: 15 May 2008 21:38 |
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Joined: 05 Oct 2007 01:20 Posts: 402 Location: Florida
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newage (creator of clanmod) took it from ensiform i believe
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aluigi
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Post subject: Posted: 03 Jun 2008 22:58 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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and if you receive an error like the following:
Error: Server uses protocol version 26.
This error means you must disable compression (-c flag)
it's enough to remove the -g option from the command-line of the previous post:
-m "forcepowers\1-1-010000000000000000\cg_predictItems\1\color1\3"
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