Here is code and this is basicly what is happening. Red team has a scope on thier screen. Blue team does not. Can anyone fix this so that both teams can get the scope on thier screen.
Code:
#define CG_SHOW_ANYTEAMGAME 0x00000001
#define CG_SHOW_ANYNONTEAMGAME 0x00000002
#define CG_SHOW_ONREDTEAM 0x00000004
#define CG_SHOW_ONBLUETEAM 0x00000004
#define CG_SHOW_HUD_WEAPONINFO 0x00000010
#define CG_SHOW_PLAYER_ALT_WEAPONINFO 0x00000040
#define CG_HIDE_PLAYER_ALT_WEAPONINFO 0x00000080
#define CG_SHOW_HUD_NIGHTVISION 0x00000100
#define CG_SHOW_HUD_THERMAL 0x00000200
#define CG_SHOW_HUD_SNIPERSCOPE 0x00000400
#define CG_SHOW_HUD_SNIPERCLIP 0x00000800
///RxCxW - 11.18.06 - 05:55pm
#define CG_SHOW_HUD 0x00001000
#define CG_HIDE_IF_AWARDS 0x00002000
#define CG_HIDE_IF_SCOREBOARD 0x00004000
#define CG_HIDE_IF_SCOPE 0x00008000
#define CG_TEAMCOLOR 0x00020000
#define CG_HIDE_IF_CHAT 0x00040000
///End - 03.18.07 - 05:55pm
#define UI_SHOW_LEADER 0x00000001
#define UI_SHOW_NOTLEADER 0x00000002
#define UI_SHOW_FAVORITESERVERS 0x00000004
#define UI_SHOW_ANYNONTEAMGAME 0x00000008
#define UI_SHOW_ANYTEAMGAME 0x00000010
#define UI_SHOW_NEWHIGHSCORE 0x00000020
#define UI_SHOW_DEMOAVAILABLE 0x00000040
#define UI_SHOW_NEWBESTTIME 0x00000080
#define UI_SHOW_NETANYNONTEAMGAME 0x00000400
#define UI_SHOW_NETANYTEAMGAME 0x00000800
#define UI_SHOW_NOTFAVORITESERVERS 0x00001000
// owner draw types
// ideally these should be done outside of this file but
// this makes it much easier for the macro expansion to
// convert them for the designers ( from the .menu files )
#define CG_OWNERDRAW_BASE 1
#define CG_PLAYER_SCORE 2
#define CG_BLUE_SCORE 3
#define CG_RED_SCORE 4
#define CG_RED_NAME 5
#define CG_BLUE_NAME 6
#define CG_PLAYER_LOCATION 8
#define CG_TEAM_COLOR 9
#define CG_GAME_TYPE 10
#define CG_GAME_STATUS 11
#define CG_1STPLACE 13
#define CG_2NDPLACE 14
#define CG_WEAPON_LIST 15
#define CG_PLAYER_HEALTH 16
#define CG_PLAYER_HEALTH_FADE 17
#define CG_PLAYER_ARMOR 18
#define CG_PLAYER_ARMOR_FADE 19
#define CG_PLAYER_WEAPON_NAME 20
#define CG_PLAYER_WEAPON_AMMO 21
#define CG_PLAYER_WEAPON_CLIP 22
#define CG_PLAYER_WEAPON_MODE 23
#define CG_PLAYER_ALT_WEAPON_NAME 24
#define CG_PLAYER_ALT_WEAPON_AMMO 25
#define CG_PLAYER_ALT_WEAPON_AMMOICON 26
#define CG_TEAMINFO 27
#define CG_PLAYER_SNIPER_BULLET_1 28
#define CG_PLAYER_SNIPER_BULLET_2 29
#define CG_PLAYER_SNIPER_BULLET_3 30
#define CG_PLAYER_SNIPER_BULLET_4 31
#define CG_PLAYER_SNIPER_BULLET_5 32
#define CG_PLAYER_SNIPER_BULLET_6 33
#define CG_USE_ICON 34
#define CG_PLAYER_GAMETYPE_ITEMS 35
#define CG_PLAYER_SNIPER_MAGNIFICATION 36
#define CG_PLAYER_WEAPON_IMAGE 37
///RxCxW - 03.10.06 - 03:41pm #Hud
#define CG_PLAYER_HUD 38
#define CG_PLAYER_RADAR 39
#define CG_DRAW_CHAT 40
#define CG_DRAW_CLOCK 41
#define CG_DRAW_CP 42
#define CG_DRAW_GTM 43
#define CG_DRAW_NOTIFY 44
#define CG_DRAW_VOTE 45
#define CG_DRAW_HUDINFO 46
#define CG_DRAW_NVDEAHTMESSAGES 47
#define CG_DRAW_ROUNDTIMER 48
#define CG_DRAW_NVPRINTMESSAGES 49
#define CG_DRAW_NUMERICAL_HEALTH 50
#define CG_DRAW_NUMERICAL_ARMOR 51
#define CG_DRAW_WEAPON_IMAGE 52
#define CG_DRAW_GRENADE_IMAGE 53
#define CG_RED_ALIVE 54
#define CG_BLUE_ALIVE 55
#define CG_DRAW_FPS 56
#define CG_DRAW_LAGOMETER 57
///End - 03.10.06 - 03:41pm
#define UI_OWNERDRAW_BASE 200
#define UI_EFFECTS 201
#define UI_PLAYERMODEL 202
#define UI_GAMETYPE 205
#define UI_MAPPREVIEW 206
#define UI_SKILL 207
#define UI_NETSOURCE 220
#define UI_NETMAPPREVIEW 221
#define UI_NETFILTER 222
#define UI_ALLMAPS_SELECTION 236
#define UI_VOTE_KICK 238
#define UI_BOTNAME 239
#define UI_BOTSKILL 240
#define UI_REDBLUE 241
#define UI_CROSSHAIR 242
#define UI_SELECTEDPLAYER 243
#define UI_MAPCINEMATIC 244
#define UI_NETGAMETYPE 245
#define UI_NETMAPCINEMATIC 246
#define UI_SERVERREFRESHDATE 247
#define UI_SERVERMOTD 248
#define UI_GLINFO 249
#define UI_MAP_TIMETOBEAT 252
#define UI_JOINGAMETYPE 253
#define UI_PREVIEWCINEMATIC 254
#define UI_STARTMAPCINEMATIC 255
#define UI_MAPS_SELECTION 256
#define UI_VERSIONDOWNLOAD_PROGRESS 257
#define UI_REDTEAM_IDENTITY 260
#define UI_BLUETEAM_IDENTITY 261
#define UI_OUTFITTING_SLOT 270
#define UI_OUTFITTING_SLOT_RENDER 271
#define UI_OUTFITTING_SLOT_NAME 272
#define UI_OUTFITTING_SLOT_COST 273
#define UI_OUTFITTING_SLOT_BACKGROUND 274
#define UI_OBJECTIVE_PHOTOS 275
//#define VOICECHAT_GETFLAG "getflag" // command someone to get the flag
//#define VOICECHAT_OFFENSE "offense" // command someone to go on offense
//#define VOICECHAT_DEFEND "defend" // command someone to go on defense
//#define VOICECHAT_DEFENDFLAG "defendflag" // command someone to defend the flag
//#define VOICECHAT_PATROL "patrol" // command someone to go on patrol (roam)
//#define VOICECHAT_CAMP "camp" // command someone to camp (we don't have sounds for this one)
//#define VOICECHAT_FOLLOWME "followme" // command someone to follow you
//#define VOICECHAT_RETURNFLAG "returnflag" // command someone to return our flag
//#define VOICECHAT_FOLLOWFLAGCARRIER "followflagcarrier" // command someone to follow the flag carrier
//#define VOICECHAT_YES "yes" // yes, affirmative, etc.
//#define VOICECHAT_NO "no" // no, negative, etc.
//#define VOICECHAT_ONGETFLAG "ongetflag" // I'm getting the flag
//#define VOICECHAT_ONOFFENSE "onoffense" // I'm on offense
//#define VOICECHAT_ONDEFENSE "ondefense" // I'm on defense
//#define VOICECHAT_ONPATROL "onpatrol" // I'm on patrol (roaming)
//#define VOICECHAT_ONCAMPING "oncamp" // I'm camping somewhere
//#define VOICECHAT_ONFOLLOW "onfollow" // I'm following
//#define VOICECHAT_ONFOLLOWCARRIER "onfollowcarrier" // I'm following the flag carrier
//#define VOICECHAT_ONRETURNFLAG "onreturnflag" // I'm returning our flag
//#define VOICECHAT_INPOSITION "inposition" // I'm in position
//#define VOICECHAT_IHAVEFLAG "ihaveflag" // I have the flag
//#define VOICECHAT_BASEATTACK "baseattack" // the base is under attack
//#define VOICECHAT_ENEMYHASFLAG "enemyhasflag" // the enemy has our flag (CTF)
//#define VOICECHAT_STARTLEADER "startleader" // I'm the leader
//#define VOICECHAT_STOPLEADER "stopleader" // I resign leadership
//#define VOICECHAT_TRASH "trash" // lots of trash talk
//#define VOICECHAT_WHOISLEADER "whoisleader" // who is the team leader
//#define VOICECHAT_WANTONDEFENSE "wantondefense" // I want to be on defense
//#define VOICECHAT_WANTONOFFENSE "wantonoffense" // I want to be on offense
//#define VOICECHAT_KILLINSULT "kill_insult" // I just killed you
//#define VOICECHAT_TAUNT "taunt" // I want to taunt you
//#define VOICECHAT_DEATHINSULT "death_insult" // you just killed me
//#define VOICECHAT_KILLGAUNTLET "kill_gauntlet" // I just killed you with the gauntlet
//#define VOICECHAT_PRAISE "praise" // you did something good
#define OUTFITTING_GROUP_PRIMARY 0
#define OUTFITTING_GROUP_SECONDARY 1
#define OUTFITTING_GROUP_PISTOL 2
#define OUTFITTING_GROUP_GRENADE 3
#define OUTFITTING_GROUP_ACCESSORY 4
#define OUTFITTING_GROUP_MAX 5
#define OUTFITTING_GROUP_KNIFE 6