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It is currently 19 Jul 2012 16:27
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stevenx
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Post subject: Help with show character biger than 0x80 in Art of Murder 2 Posted: 10 Mar 2009 13:51 |
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Joined: 31 Jan 2009 04:46 Posts: 18
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@aluigi
I have a problem about Art of Murder 2 to show ascii character biger the 0x80 . First i can extract the .tab file from ~en.vbf,and make a dir in the game root named text. Then rename the .tab file to string.tab and put it in the text dir.The game will read it first. I want to translate this game to 2bytes chinese language. The string.tab is encoded in UTF-8. I modified a few words in string.tab ,and use autodebug to find it be convert to wide char correctly. But the ascii character biger the 0x80 can' be shown even if it is a single byte character .
Can you help me to show the ascii character biger the 0x80 ? Maybe have limitation in some dlls? I know this game developed by virtools 4.1. Very thanks.
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aluigi
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Post subject: Re: Help with show character biger than 0x80 in Art of Murder 2 Posted: 10 Mar 2009 17:33 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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in this case you must first verify if the chars major than 0x80 are just dropped (not visible/skipped) or are handled like one-byte chars so for example if you use the byte 0xff you will see ?? because utf-8 uses chars with a variable length so are needed some tests to verify if the software which read these files supports it for real or no.
if the problem is a check on the sign of the bytes I "guess" it's possible to bypass it but in any case this is strange because if the program "really" supports utf-8 it should not have similar problems.
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