Via breakpoint memory on write found some addresses, the first one was when player connects then it saves on the server his name, the second address and next other addresses are when player changes nick during the gameplay. First one edited correctly, could remove some chars while player was joining to server, but other addresses, when the player changes nick in-game, during game play, couldnt edit, because there are some rep movsd instructions, which i never used before.
Is this equal?
Code:
rep movsd
and
mov [edi], [esi]