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 Post subject: [fake player bug] what is this thing
PostPosted: 17 Apr 2010 04:53 

Joined: 03 May 2009 04:22
Posts: 33
What is this thing in bold ??

Quote:
connect "\g_password\none\cl_guid\00000000000000000000000000000000\cl_wwwDownload\1\name\Etplayer\rate\25000\snaps\20\cl_anonymous\0\cl_punkbuster\1\protocol\84\qport\4548\challenge\-582932041" *7bbd05849d2914b0b09dbd30d72aa946


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 Post subject: Re: [fake player bug] what is this thing
PostPosted: 17 Apr 2010 14:33 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
that one is the guid of Enemy Territory.
you can find an explanation about it when you launch q3fill with the -B ? option:
Code:
-B G P   support for "Enemy Territory 2.60 + PB" servers
         you must specify the game's CL_GUID and the PB_GUID you want to use.
         these parameters are visible in the "connect" packet sent from your
         real game client to a server and are based on the content of the file
         etkey available in the game folder.
         When you connect to a server your client authenticates on the auth
         server, so try to use this -B option after having connected to a host
         with your real client (or you will receive an error message or none).
         Knowing your GUIDs is extremely simple:
         - download the "Quake 3 engine testing server" tool:
           http://aluigi.org/testz/q3ts.zip
         - double-click on the q3ts executable, it will be launched immediately
         - open your ET 2.60 client (with Punkbuster enabled, pb_cl_enable)
         - from the console type "connect localhost" or connect to localhost
           or 127.0.0.1 through the usual "Play Online -> Connect to IP"
         - in the window of the testing server tool you will see the plain-text
           "connect" packet with all the needed fields (cl_guid\G and *P)
         Sorry, but I don't have time and desire to make something better


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 Post subject: Re: [fake player bug] what is this thing
PostPosted: 17 Apr 2010 22:12 

Joined: 03 May 2009 04:22
Posts: 33
Means it is still the same for a same game.

Thank you.

When we connect, some packets are sent to a spladamage.com server, but is it required to fake an inbound player?
Or do we just need the

-Client: getchallenge
-Server: responschallenge
-Client: connect "blablabla"

echange?


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 Post subject: Re: [fake player bug] what is this thing
PostPosted: 18 Apr 2010 07:37 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
as written in the above message you must first connect to a ET server with your real client.
and then you can use q3fill with the -B option so that the authentication part has been already made by the real client and q3fill simply uses its pbguid (q3fill implements only the auth of Quake3 and only as a test)


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 Post subject: Re: [fake player bug] what is this thing
PostPosted: 18 Apr 2010 08:06 

Joined: 03 May 2009 04:22
Posts: 33
but i had in mind to build my personal faker, not to use yours...


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