I was wondering whether it would be possible to modifie the ip send within the connection packet of q3 engine based games.
Code:
\g_password\none\cl_guid\xxx\cl_punkbuster\1\cl_anonymous\0\snaps\20\rate\32000\name\player\cl_wwwDownload\1\protocol\84\qport\18535\challenge\1928440079\ip\192.168.178.27:27961
(Enemy Territory 2.60b)
Using the sudppipe plug-in doesn't work at all, it simply drops the modified \ip\ part and places the real one again.
Also, the connection packet for omni-bots looks quite different to the "real" one.
Code:
\name\[BOT]Chan\rate\25000\snaps\20\ip\localhost\cl_guid\OMNIBOT0200000000000000000000000
They don't seem to have to get a challenge, send the protocol etc.
Would it be possible to trick a normal client into sending such a connection packet instead of the other?