Luigi Auriemma

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 Post subject: Exploiting PunkBuster checks to read client memory
PostPosted: 07 Aug 2009 04:38 

Joined: 06 Apr 2009 23:35
Posts: 2
Hi, I'm not sure how much you're interested into lame "exploits" like this one, if interested at all, but I'll post it in hope someone is and wants to continue what I started (needs more digging, tests with other PB supported games, etc) because I don't have time right now to continue.

http://chaplja.blogspot.com/2009/08/exp ... lient.html
Direct link to the article: http://chaplja.googlepages.com/Exploiti ... lient_.txt

Good luck.


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 Post subject: Re: Exploiting PunkBuster checks to read client memory
PostPosted: 07 Aug 2009 14:38 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
from what I have understood it's not lame, I mean it looks interesting.
it's bad that I have never spent time on PB and so I lack the knowledge about the pb server->client protocol to help with the tests


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