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Luigi Auriemmaaluigi.org (ARCHIVE-ONLY FORUM!) |
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It is currently 19 Jul 2012 18:00
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droLremaL
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Post subject: Show hex packets/save packets to file in Sudppipe.exe Posted: 11 Mar 2009 16:18 |
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Joined: 11 Mar 2009 15:46 Posts: 20
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Hello all, im wondering if the packets you see with the -x option are read in compressed form or uncompressed form if compression = 1;
and if they are not, could i make a plugin that sounds like
int sudp_vis( *data, len ); { int returnlen = 0;
returnlen = SomeMagicalDecompressionFunction(*data, sizeof(data));
return returnlen; }
im trying to get an understanding of jedi academy. my big dream for the moment is to make a bot thet gets all the names of the players and starts being rude to them, very rude.
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aluigi
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Post subject: Re: Show hex packets/save packets to file in Sudppipe.exe Posted: 11 Mar 2009 17:40 |
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Joined: 13 Aug 2007 21:44 Posts: 4068 Location: http://aluigi.org
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if you use something like "returnlen = SomeMagicalDecompressionFunction(data, len);" yes it will work.
but JA is based on the Quake 3 engine which uses a more complex way to handle the in-game data so forget a so simple solution :) that quick decompression can work only with the "connect" packet which is simply compressed with huffman.
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droLremaL
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Post subject: Re: Show hex packets/save packets to file in Sudppipe.exe Posted: 11 Mar 2009 18:34 |
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Joined: 11 Mar 2009 15:46 Posts: 20
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Ok, thank you very much for all your help
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