Hey there Mr luigi
Since you help me patch the remote exploit on the ut2004 server demo, yesturday i had my server crashed and this is the crash info:
Code:
Critical: UObject::ResolveName
Critical: UObject::CreatePackage
Critical: UObject::StaticLoadObject
Critical: (Core.Class Ravagemod.Ravage NULL)
Critical: UObject::execClassContext
Critical: (xPlayer CTF-BridgeOfFate.xPlayer @ Function XGame.xPlayer.SetPawnClass : 006B)
Critical: UObject::ProcessEvent
Critical: (xCTFGame CTF-BridgeOfFate.xCTFGame, Function UnrealGame.DeathMatch.Login)
Critical: ULevel::SpawnPlayActor
Critical: ULevel::NotifyReceivedText
Critical: UControlChannel::ReceivedBunch
Critical: UChannel::ReceivedSequencedBunch
Critical: Direct
Critical: UChannel::ReceivedRawBunch
Critical: DispatchDataToChannel
Critical: BunchData
Critical: UNetConnection::ReceivedPacket
Critical: UNetConnection::ReceivedRawPacket
Critical: UTcpNetDriver::TickDispatch
Critical: UpdatePreNet
Critical: ULevel::Tick
Critical: (NetMode=1)
Critical: TickLevel
Critical: UGameEngine::Tick
Critical: Level Bridge of Fate
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
I dont know what it is or who did, Maybe you know something about this exploit or have heard of it?
thanks