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Luigi Auriemmaaluigi.org (ARCHIVE-ONLY FORUM!) |
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It is currently 19 Jul 2012 14:58
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Post subject: Creating hard\long bms scripts for hard\not clear game a\ff* Posted: 24 Jun 2010 17:11 |
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Joined: 12 Jun 2010 14:11 Posts: 15
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*- archives\file formats.
The idea is taken out in the name. I do not know about concrete formats, but most likely they are.
example: Sudeki(PC)(SOLData.baf)(Sooner or later, but I will find sometime the person who will help me with this game).
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aluigivacancy
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Post subject: Re: Creating hard\long bms scripts for hard\not clear game a\ff* Posted: 25 Jun 2010 01:32 |
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Joined: 24 Jun 2010 10:04 Posts: 70 Location: aluigi not @ home
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what's the meaning of this thread???
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