Luigi Auriemma

aluigi.org (ARCHIVE-ONLY FORUM!)
It is currently 19 Jul 2012 14:12

All times are UTC [ DST ]





Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 36 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Never before seen q3 1.16 hack..
PostPosted: 21 Jul 2008 01:19 

Joined: 29 Jun 2008 21:11
Posts: 28
I have been coming here for some years now... since the beginning of time.. in fact i think i lost my first account when this server lost the unknowncheats.com domain... and then the site died.. but in any case.. I am looking for something.. maybe someone can shed some light as i've never seen this before.. it works on 1.11 / 1.16n:

this guy named Iflungpoo (or something) comes in on killer server (1.16). It's freeze (red and blue team) and he comes in with a default color sarge. He isn't red or blue but on my team. When he does he like dies twice.. his body is frozen (as its freeze) and then he's in front of his body running or doing something or moving in circles like he is out his body and you can run through him.. then he does this thing where he crashes the server by changing his model... oh also he changes his model at will .. like he changed to a blue crash by pressing a button.. here's what the code looked like after he crashed it (well most of it i have a snapshot of the whole thing if someone wants it):com_sprintf: overflow of 88 in 64
Failed to load model file

models/players/''''''''''''''''''''''''''''''''''''''

'''''''''' (48 of em)
Sound name exceeds MAX_QPATH
Sound name exceeds MAX_QPATHSound name exceeds

MAX_QPATHSound name exceeds MAX_QPATHSound name

exceeds MAX_QPATHSound name exceeds MAX_QPATHSound

name exceeds MAX_QPATHSound name exceeds

MAX_QPATHSound name exceeds MAX_QPATHSound name

exceeds MAX_QPATHSound name exceeds MAX_QPATHSound

name exceeds MAX_QPATHSound name exceeds

MAX_QPATHCom_sprintf: overflow of 87 in 64
failed to load model file
models/players/sarge@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

@@@@@@@@ (approx 41?)
Failed to load skin file: sarge :
*****************
ERROR: DEFAULT_MODEL / skin (sarge/) failed to

register
*****************


Top
 Profile  
 
 
 Post subject:
PostPosted: 21 Jul 2008 05:57 

Joined: 29 Jun 2008 21:11
Posts: 28
i've did a little testing and by making a sarge@@@@@@@@@@ or whatnot folder and ''''''''''' in my models/players in pak0.pk3, i am able to stimulate the com_sprintf and max_qpath lines, butn othing more. i prob need special files within those folders


Top
 Profile  
 
 Post subject:
PostPosted: 21 Jul 2008 16:22 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
ive done similiar things in avp2 game, where i changed my model into anything (including invalid models, without head or something)
in avp2 its also possible to even enable ''SP cheat mode'' in MP so you can change into the character class even if its disabled in this server.

if im right q3 uses punkbuster right? ive only played q3 once and it was like 4 years ago. back then punkbuster was a total bust lol, i was able to open game with memory editor and change stuff. so im guessing that this guy uses a simple memory editor to do those things (memory editors like Tsearch, Artmoney, ghost killer ..etc)
the thing that happens to character...tht you can go thru and he dies twice..etc. thats probably a glitch coming from the ''illegal'' model change. it happens in other games too (even without any hacking)


Top
 Profile  
 
 Post subject:
PostPosted: 21 Jul 2008 20:06 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
ive done similiar things in avp2 game, where i changed my model into anything (including invalid models, without head or something)
in avp2 its also possible to even enable ''SP cheat mode'' in MP so you can change into the character class even if its disabled in this server.

if im right q3 uses punkbuster right? ive only played q3 once and it was like 4 years ago. back then punkbuster was a total bust lol, i was able to open game with memory editor and change stuff. so im guessing that this guy uses a simple memory editor to do those things (memory editors like Tsearch, Artmoney, ghost killer ..etc)
the thing that happens to character...tht you can go thru and he dies twice..etc. thats probably a glitch coming from the ''illegal'' model change. it happens in other games too (even without any hacking)


thanks alot. You just opened my mind to trying a memory editor on quake 3. I used one on an old game called graal I played in the 90's (artmoney and gt) but never thought of quake. The server in particular doesn't have pb enabled. The glitch where it was 2 of him was done with the /kill command. You keep spamming it and it looks like your lagging (like when you do the /callvote no glitch where u jump in lava and spam it and then u can walk in lava without dieing)... with the /kill you spawn your body running (if u were before u died) or standing wherever you are.. so on rail where the rail kills you in one hit and knocks u soo far back (but ur frozen on spot) your body reincarnates wherever the blast really hit you.

i'm going give artmoney a try right now.


Top
 Profile  
 
 Post subject:
PostPosted: 22 Jul 2008 05:43 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
ive done similiar things in avp2 game, where i changed my model into anything (including invalid models, without head or something)
in avp2 its also possible to even enable ''SP cheat mode'' in MP so you can change into the character class even if its disabled in this server.

if im right q3 uses punkbuster right? ive only played q3 once and it was like 4 years ago. back then punkbuster was a total bust lol, i was able to open game with memory editor and change stuff. so im guessing that this guy uses a simple memory editor to do those things (memory editors like Tsearch, Artmoney, ghost killer ..etc)
the thing that happens to character...tht you can go thru and he dies twice..etc. thats probably a glitch coming from the ''illegal'' model change. it happens in other games too (even without any hacking)


do you or anyone know of a flag that forces the use of the red and/or blue model in quake 3? If that could be found and memory edited then I could be on to something.. i can set the skin one way but i don't think they see me.. like if its razor/default change it to sarge/default but im still red


Top
 Profile  
 
 Post subject:
PostPosted: 22 Jul 2008 08:09 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
sry, dont have q3 and i havent really hacked or exploited it. only done the model stuff in avp2 (and some other games like FEAR). in FEAR you can do out-of-body hack too.


Top
 Profile  
 
 Post subject:
PostPosted: 22 Jul 2008 17:03 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
u get it to work yet?


Top
 Profile  
 
 Post subject:
PostPosted: 22 Jul 2008 19:12 

Joined: 29 Jun 2008 21:11
Posts: 28
evan1715 wrote:
u get it to work yet?


just the double model thing. he would just spam /kill to make himself out of body on a freeze game. its pretty neat cuz people try to shoot it and dont think they railed u or think ur alive.. which means ur teammates have a chance to kill them. Decoys aren't on the server but it looks like you can do it.

What I need is client side settings that effect the server and what others see. I need the flags/variables. I was thinking if the server forces u to change one or do something u can overrule it with a memory editor and put it on freeze. I tried the skin one but im still red even when I do like razor/default then change it to sarge/default (same amount of letters) and freeze it goes red.. I will have to experiment with deleting the red or blue mesh of sarge in my pak0.pk3.


Top
 Profile  
 
 Post subject:
PostPosted: 22 Jul 2008 19:22 

Joined: 29 Jun 2008 21:11
Posts: 28
I wonder what files are in his :
models/players/''''''''''''''''''''''''''''''''''''''''''''''''

folder. if any. might make a buffer overflow due to the letters but then he might ahave commands in the .tga to crash the server or use admin commands.. to restart.. or smoething else.

then the:
models/players/sarge@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@

@@@@@@@@

I think its a folder called sarge@@@@@@@@@@@@@ or whatnot as its no / between sarge and @.


Top
 Profile  
 
 Post subject:
PostPosted: 23 Jul 2008 10:24 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
as about this dieing thing .. lol check beginning of my hack demo video :)
http://youtube.com/watch?v=62ocHSGvZRc&fmt=18k
its nothing similiar to kill command, but sure looks cool.
anyways if you want to ''spam'' this /kill command, how about using macro tools ? macromaker should work.
or you can always use packet editor.
or isnt there easier way to ''spam'' one command without actually doing anything (like clicking one button and it starts) ? if not .. im sure its possible to make it with packet editor, macromaker and or memory editor.

Luigi for what game you made this message spam tool ? this /vsay aaaaaaaaaaaa or something like that ?! i think its possible to use that to spam /kill.


Top
 Profile  
 
 Post subject:
PostPosted: 23 Jul 2008 14:33 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
as about this dieing thing .. lol check beginning of my hack demo video :)
http://youtube.com/watch?v=62ocHSGvZRc&fmt=18k
its nothing similiar to kill command, but sure looks cool.
anyways if you want to ''spam'' this /kill command, how about using macro tools ? macromaker should work.
or you can always use packet editor.
or isnt there easier way to ''spam'' one command without actually doing anything (like clicking one button and it starts) ? if not .. im sure its possible to make it with packet editor, macromaker and or memory editor.

Luigi for what game you made this message spam tool ? this /vsay aaaaaaaaaaaa or something like that ?! i think its possible to use that to spam /kill.


That dieing thing was crazy. Wish I could do that in quake it would be sooo mad crazy people would trip lol. The one in quake (at least for freeze as taht's all I play on 1.16), its like your body freezes instantly when shot with rail (the only gun you can have besides gaunt). When you're frozen, and type /kill in console (or have it binded) your body is wherever you were projected with rail (outside your body) or whatnot.. buti t makes a copy of your model there standing or moving. you have to keep pressing it to keep it there or else it will put you into spect mode (normal) instead of looking on the ground dead. When this happens your decoy goes away. you can change models fast (i binded some) so your decoy keeps changing models almost instant. If you spam /kill you will lag (just like the callvote command to get in lava) and reach a ping of 999. So I like to press it like 3 times fast and then press it slow.

i'm still messing with the memory editor. I need to run a test server and have a friend join to tell me if they actually see the changes because no one else on the server is cool nowadays.


Top
 Profile  
 
 Post subject:
PostPosted: 23 Jul 2008 22:03 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
yeah that dieing thing is quite cool lol.
is there q3 source code out somewhere ? or does q3 have some kind of ''bute'' files which you can open and look for info. if so, then its extremely easy to change stuff.

This part is for Luigi i think. how exactly punkbuster work ? does it detect changes in game's memory or it simply detects ''hack'' programs ?

based on the way it works i can suggest thing or two.


Top
 Profile  
 
 Post subject:
PostPosted: 23 Jul 2008 23:43 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
the /vsay aaaaaa bug is another problem, search q3msgboom

about punkbuster, I have never had interest in it so probably what I say is not 100% correct.
Anyway now PB is just a service which runs on the client's machine at startup with (consequently) elevated privileges and scans the memory of any running process at regular intervals searching specific patterns.

That's why recently there has been that huge scandal about sending some of these patterns (I can't believe that Evenbalance used such simple patterns... really stupid) to another client using IRC, Xfire, MSN, a webpage and so on for banning him.
Naturally it's a design bug so it can't be fixed, Evenbalance simply removed or changed the patterns which were made public by who made this problem public... blah

http://forum.netcoders.cc/announcements ... uster.html


Top
 Profile  
 
 Post subject:
PostPosted: 25 Jul 2008 00:06 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
well it's real easy to spam kill in a script...
in jk2 i would put it like this in a .cfg:
kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack

and of course just repeat
kill;wait 1;+attack;wait 2;-attack;
and it should do it ;p

yeah q3 source is probably out some where


Top
 Profile  
 
 Post subject:
PostPosted: 25 Jul 2008 08:29 

Joined: 29 Jun 2008 21:11
Posts: 28
evan1715 wrote:
well it's real easy to spam kill in a script...
in jk2 i would put it like this in a .cfg:
kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack

and of course just repeat
kill;wait 1;+attack;wait 2;-attack;
and it should do it ;p

yeah q3 source is probably out some where


q3 is suppossed to be open source.


Top
 Profile  
 
 Post subject:
PostPosted: 25 Jul 2008 08:32 

Joined: 29 Jun 2008 21:11
Posts: 28
baalpeteor wrote:
evan1715 wrote:
well it's real easy to spam kill in a script...
in jk2 i would put it like this in a .cfg:
kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack;kill;wait 1;+attack;wait 2;-attack

and of course just repeat
kill;wait 1;+attack;wait 2;-attack;
and it should do it ;p

yeah q3 source is probably out some where


q3 is suppossed to be open source.


this should be it:
http://fileforum.betanews.com/detail/Qu ... 24550740/1
or
http://www.fileshack.com/file.x?fid=7547
(same thing)

i dunno much about using source code to find bugs.. as im a network guy nowadays.. been fell out of coding. We may be on to the next biggest q3 bug/sploit/hole. Well no doubt it is just need to figure out what causes it and how to reproduce what i've seen. It kicked everyone off the server.. i think it crashed it to and restarted it.. the server must have automatic restarting now because when i did join the scores were like 0 to 0 and i believe the map changed.


Top
 Profile  
 
 Post subject:
PostPosted: 25 Jul 2008 12:43 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
well from source code you can look for the values you can change with memory editor. you see original values there, so its easy to change them in memory.

as about PB, i think ghost killer and moonlight memory editors are invisible for PB. so if it does detect other memory editors then those should work without any problems.

really dunno about q3, but i think that most of the hacks are done using memory editor (exept aimbot and similiar things). in some games when you change something in memory (client) then it causes whole server to crash.


Top
 Profile  
 
 Post subject:
PostPosted: 25 Jul 2008 15:41 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
baalpeteor wrote:
evan1715 wrote:
yeah q3 source is probably out some where


q3 is suppossed to be open source.

thats like basically the exact same thing i said ^_^.. ur post was pointless ;p

well tell me when u get the model crash thingy working, im curious about it


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 05:49 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
well from source code you can look for the values you can change with memory editor. you see original values there, so its easy to change them in memory.

as about PB, i think ghost killer and moonlight memory editors are invisible for PB. so if it does detect other memory editors then those should work without any problems.

really dunno about q3, but i think that most of the hacks are done using memory editor (exept aimbot and similiar things). in some games when you change something in memory (client) then it causes whole server to crash.


I wish the whole server would crash on q3.. would make my end goal alot easier.. which is something to crash a server that is unpatchable and unstoppable. you cant patch nothing like that.. esp. when the game is that old.

I will take a look through all the source. I guess one thing i would look for is something that forces the server to make you use a color model.. if there was a line to force the use of a red or blue model.. and it was set to 1... then to set it to 0 would be what I'd want... at least that's part 1.. which is just to keep a default sarge color in a team game. Second part is the crash he did.


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 08:47 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
dunno much about models, but in game 'avp2' it was possible to crash server in several ways by simply changing your client side values.
for example ammo type (the ammo you shoot, you are able to shoot rockets out of knife). when changed to some ''invalid'' value then server cant handle it and crashes.
also same bugs with movement (which can be similiar to q3 crash). changing certain movement value to invalid will cause server to crash. ..there was more, just can't member them.

but on top of that.. isnt it possible to log the crash into a file and then look what caused it ?


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 16:20 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
dunno much about models, but in game 'avp2' it was possible to crash server in several ways by simply changing your client side values.
for example ammo type (the ammo you shoot, you are able to shoot rockets out of knife). when changed to some ''invalid'' value then server cant handle it and crashes.
also same bugs with movement (which can be similiar to q3 crash). changing certain movement value to invalid will cause server to crash. ..there was more, just can't member them.

but on top of that.. isnt it possible to log the crash into a file and then look what caused it ?


hmm might be.. the guy who did it I only seen twice before.. differ names (knew it was him because of the default colored sarge). It may be that he's making his client think its free for all instead of rail freeze with red/blue teams. I will investigate this weapon changing thing. Hopefully I can find how it holds these values.. but im not an expert mem editor... but i'll see what I can come up with. right now im reading the server source and looking for things.


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 19:18 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
Quote:
I wish the whole server would crash on q3.. would make my end goal alot easier.. which is something to crash a server that is unpatchable and unstoppable. you cant patch nothing like that.. esp. when the game is that old.

I will take a look through all the source. I guess one thing i would look for is something that forces the server to make you use a color model.. if there was a line to force the use of a red or blue model.. and it was set to 1... then to set it to 0 would be what I'd want... at least that's part 1.. which is just to keep a default sarge color in a team game. Second part is the crash he did.


im sure if u report to punkbuster they'll actually do their job and help prevent it
http://www.evenbalance.com/index.php?page=info.php


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 21:36 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
adding on to that...
quake live will eventually come out so yeah, that'll be good :P... i think it comes out this year, some how they are going to integrate punkbuster into the browser quake 3 arena game... so yeah, just play that instead? :P


Top
 Profile  
 
 Post subject:
PostPosted: 26 Jul 2008 22:20 

Joined: 29 Jun 2008 21:11
Posts: 28
well im interested in knowing how todo it .. esp. the default sarge color thing.. here's an update.

The guy came back today... and i figured out alot. one model he changed to was artimis (guess /models/players/artimis) and then before that to +000000000000000000000000000000000000 (a lil over 40 0's i have to count them still). Maybe after u reach a certain amount of characters it overflows and it doesn't check the color ... because ur at the end.. like if it forces sarge/red.. and the line only allows 40 chars.. you put sarge0000000000000000000000000000000000000 up to 40 and anything after you dont see (the /red part). That's my guess right now. when he changed to artimis and changed skins they all kept hit default color. I just tried deleting my red and blue sarge skin out of my sarge folder and used the artemis (differ than his) skin and they saw me as either red/blue..w hich tells me its client side... i have to fool them into seeing im using sarge/default somehow ... because it doesn't matter whats on my pc its what the server or I send them they see..

what do you think aluigi? Know anything about how models work.. the client/server side? Is it that the client (take me) tells everyone else that im using sarge/red.. or does the server tell everyone that and just sees taht im sarge.. and tells them im red because i joined red?

Maybe he has a value for joining a team and he just joins the game but not /team red or nothing just whatever it is to join the game.. but still to get on the server you have to be red or blue...


Top
 Profile  
 
 Post subject:
PostPosted: 03 Aug 2008 02:28 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
if someone needs to make some tests modifying the "connect" packet, I have just created a new plugin for sudppipe called q3conmod:

http://aluigi.org/testz.htm


Top
 Profile  
 
 Post subject:
PostPosted: 04 Aug 2008 16:24 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
well i know how models work in games.
its server that tells players what you use, BUT:
its like this:
you send a packet to server (info) saying: you chose ''this'' model
and now server sends this data to everybody else.
this is where memory editing comes in (or packet editing). you make server think that you use something else (which allows you to choose invalid models too). so chaning simple files outside of game has NO EFFECT at all (only to urself). its also same with sounds. sounds are 100% client side, server only tells other players what sound their client should play. if you replace like ''fire'' sound with a ''taunt'' sound then instead of firing you hear taunt, but everybody else hear the ''fire'' sound (or whtever they have put there).

so if you wanna make other ppl see your models, you either have to use memory editor and make server think you have something else or modify packets.

here's example how it worked in avp2:
each model had its own ID number.
like alien is 144
human is 66
some invalid character is 201
-note tht those are EXAMPLES, i cant remember exact values.

so first you go human and search for 66. then you go alien and search 144. once you have the memory address then you can change it to 201 and have that invalid model which is not available in game. (it exists in game, but you cant choose it normally, only using memory editor). so this way you actually tell server that you choose model 201 and then server changes you into this model 201. im quite sure that this is the way all games handle models, sounds...etc


Top
 Profile  
 
 Post subject:
PostPosted: 05 Aug 2008 03:00 

Joined: 05 Oct 2007 01:20
Posts: 402
Location: Florida
hey could u perhaps u know, edit this or delete this topic please?
this works in jk2/jk3 and has grown ever since u posted it -_-

less bugs is preferred, we know what ur talking about now so just edit it so no1 else knows what ur talking about it.... please or ill beat u to death lol


Top
 Profile  
 
 Post subject:
PostPosted: 05 Aug 2008 05:56 

Joined: 13 Aug 2007 21:44
Posts: 4068
Location: http://aluigi.org
uhmmm I doubt there are so much people who read this unknown support forum 8-)
anyway there is no way explained here for testing this possible bug (the \model\aaaaaaa...aaa right?) so what method are using these people?


Top
 Profile  
 
 Post subject:
PostPosted: 06 Aug 2008 06:16 

Joined: 24 Sep 2007 02:12
Posts: 1114
Location: http://sethioz.co.uk
i agree. noobz dont need to know how to crash and fuck up servers, but in other hand..wht do i care ? lol
and btw Luigi, your forum is quite known, google and you'll see :)


Top
 Profile  
 
 Post subject:
PostPosted: 06 Aug 2008 19:58 

Joined: 29 Jun 2008 21:11
Posts: 28
Sethioz wrote:
well i know how models work in games.
its server that tells players what you use, BUT:
its like this:
you send a packet to server (info) saying: you chose ''this'' model
and now server sends this data to everybody else.
this is where memory editing comes in (or packet editing). you make server think that you use something else (which allows you to choose invalid models too). so chaning simple files outside of game has NO EFFECT at all (only to urself). its also same with sounds. sounds are 100% client side, server only tells other players what sound their client should play. if you replace like ''fire'' sound with a ''taunt'' sound then instead of firing you hear taunt, but everybody else hear the ''fire'' sound (or whtever they have put there).

so if you wanna make other ppl see your models, you either have to use memory editor and make server think you have something else or modify packets.

here's example how it worked in avp2:
each model had its own ID number.
like alien is 144
human is 66
some invalid character is 201
-note tht those are EXAMPLES, i cant remember exact values.

so first you go human and search for 66. then you go alien and search 144. once you have the memory address then you can change it to 201 and have that invalid model which is not available in game. (it exists in game, but you cant choose it normally, only using memory editor). so this way you actually tell server that you choose model 201 and then server changes you into this model 201. im quite sure that this is the way all games handle models, sounds...etc


hmm you got me thinking. I have tried that and frozen sarge/default but when I joined (i used artmoney) it was sarge/red.) what I will try now is going on the server or something and finding a model that is as long in text as sarge/default but is red (like sarge/default is 13 chars so I need a char model name that's 9 chars + /red since i have to use red or blue).

I will post if it works or not.


Top
 Profile  
 
Display posts from previous:  Sort by  
Forum locked This topic is locked, you cannot edit posts or make further replies.  [ 36 posts ]  Go to page 1, 2  Next

All times are UTC [ DST ]


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
cron